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RadeonSI's Mesa Shader Cache Can Be A Big Help To Modern Linux Games
Since it doesn't matter about keeping the cache across reboots, right?
It does matter, it is disk cache as point is to keep cache there . Otherwise you will lose it and first app run will be again caching procedure so slow.
Whatever, it is optional so do it how you like but driver even beside this disk cache already do cache in ram, so what you trying to do really has no point
This is great to see further confirmation of the performance (FPS and load times) improvements from this feature.
there is no fps improvements from this feature. it is seen on benchmark only because benchmark is short and restarts game. if you don't restart game, you will see no fps improvements during play after first shader loads.
if you want to see fps improvements, you should pay attention to this:
22:51 mareko: threaded gallium has exceeded my expectations
Shader cache should also reduce hitching/stuttering. Might be worth investigating this with frametimes since also the opposite can occur when it doesn't work right.
RadeonSI's Mesa Shader Cache Can Be A Big Help To Modern Linux Games
Phoronix: RadeonSI's Mesa Shader Cache Can Be A Big Help To Modern Linux Games
With the rest of the RadeonSI shader cache support landing in Mesa, I have carried out some benchmarks to measure the impact of this on-disk GLSL shader cache not only for the performance of games but also the reduced load-times.
Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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