I believe some Valve games will benefit from this too, since L4D2 and CS:GO have significant longer load times than their Windows versions in my system.
Announcement
Collapse
No announcement yet.
GLSL/TGSI On-Disk Shader Cache Lands In Mesa For R600g/RadeonSI
Collapse
X
-
Originally posted by Hi-Angel View PostWhere's the cache dir? I just wanted to check if it's working, so I built/installed mesa-git, and I didn't see ~/.cache/mesa dir. Should I set some env. variable? Or is it another directory?Michael Larabel
https://www.michaellarabel.com/
- Likes 1
Comment
-
Originally posted by Hi-Angel View PostOriginally posted by geearfCan most of this be used by nine as well in the future?
Comment
-
Originally posted by gbil View Post
I'll test later today Trine 3 which suffers from this issue too, currently it takes 2,5 minutes to load was 5 minutes before some shader optimizations a months ago.
Do we need to add any special configure option for compilation ?
1st run 1:22 min down from 2:30min
2nd run 0:50 min
every other run around 0:50 min.
As I understood we expect some more optimization but the work done here is brilliant. Thanks Timothy
- Likes 3
Comment
Comment