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Massive Gallium3D Nine Patch Series Merged To Mesa Git
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Great news! Much thanks to all the people involved in these patches
Now that Gallium Nine seems to be in good shape, maybe the developers will want to revisit Gallium Eleven
If I remember correctly one of the main reason for abandoning Gallium Eleven at the time was that Gallium itself was not advanced enough to properly support it. And there weren't that many games that were DX11 exclusively at the time (if any).
But maybe now would be the right time?
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Just here to say that when I see "Nine Patch", the first thing that comes to mind is Android stretchy images; https://developer.android.com/refere...NinePatch.html
Which are a heck of a lot more interesting than what this is actually about....
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May it be experimental or not, they should at least give the option to enable it - just my 2 cents.
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Originally posted by artivision View PostPeople don't understand that WineD3D is also a D3D state tracker for OpenGL. So once WineD3D11 will be ready, someone will try a conversion of that work on Gallium. Like Nine for Vulkan.
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Originally posted by artivision View Post
I mean "based on".
DirectX11 is already a documented standard. I don't think a WINE implementation can give them much more of a boost legally, other than of course creating a good test suite. And figuring out any weird undocumented issues, etc. Of course I'm sure that wouldn't stop people from just going and copying the code anyway. There were a few patches in Nine that got called out for exactly that.Last edited by smitty3268; 23 December 2016, 09:33 PM.
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