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Massive Gallium3D Nine Patch Series Merged To Mesa Git

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  • #11
    vickop, as V10lator says it was, but with no support from Wine.

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    • #12
      Great news! Much thanks to all the people involved in these patches

      Now that Gallium Nine seems to be in good shape, maybe the developers will want to revisit Gallium Eleven
      If I remember correctly one of the main reason for abandoning Gallium Eleven at the time was that Gallium itself was not advanced enough to properly support it. And there weren't that many games that were DX11 exclusively at the time (if any).
      But maybe now would be the right time?

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      • #13
        Just here to say that when I see "Nine Patch", the first thing that comes to mind is Android stretchy images; https://developer.android.com/refere...NinePatch.html

        Which are a heck of a lot more interesting than what this is actually about....

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        • #14
          Originally posted by yurikoles View Post
          vickop, as V10lator says it was, but with no support from Wine.
          You can always use the aur to get WINE with gallium-nine support, like wine-gaming-nine. I'm using it a lot and it works great on the few Windows-games of interest. In my honest opinion, I don't know why WINE does not support gallium-nine from the get-go, as this is a huge improvement and opens up a lot of closed doors for people trying out Windows games on Linux. I've posted a small tutorial for people interested in a certain game and got a lot of feedback from it. The interest on Linux is HUGE, we just need to open some doors so that "average joe" is also capable of using it without dropping performance/quality. (Thats why I love Arch Linux, the wiki gave me a lot of help when I switched from Windows as for me being a total noob, I still got everything running and even have some experimental stuff going on - awesome.)

          May it be experimental or not, they should at least give the option to enable it - just my 2 cents.

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          • #15
            People don't understand that WineD3D is also a D3D state tracker for OpenGL. So once WineD3D11 will be ready, someone will try a conversion of that work on Gallium. Like Nine for Vulkan.

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            • #16
              Originally posted by artivision View Post
              People don't understand that WineD3D is also a D3D state tracker for OpenGL. So once WineD3D11 will be ready, someone will try a conversion of that work on Gallium. Like Nine for Vulkan.
              You've got that very wrong

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              • #17
                Originally posted by artivision View Post
                People don't understand that WineD3D is also a D3D state tracker for OpenGL. So once WineD3D11 will be ready, someone will try a conversion of that work on Gallium. Like Nine for Vulkan.
                WINE's license isn't compatible to copy code into Mesa, so I hope they don't do that.

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                • #18
                  Originally posted by smitty3268 View Post

                  WINE's license isn't compatible to copy code into Mesa, so I hope they don't do that.
                  I mean "based on".

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                  • #19
                    Originally posted by artivision View Post

                    I mean "based on".
                    So a "derivative work"? I don't think that's actually any better.

                    DirectX11 is already a documented standard. I don't think a WINE implementation can give them much more of a boost legally, other than of course creating a good test suite. And figuring out any weird undocumented issues, etc. Of course I'm sure that wouldn't stop people from just going and copying the code anyway. There were a few patches in Nine that got called out for exactly that.
                    Last edited by smitty3268; 23 December 2016, 09:33 PM.

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