Originally posted by nuetzel
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In other words, command stream multithreading will not increase gpu throughput on d3d9 or Opengl, but can increase CPU throughput. Unlike DX11 the actual GPU performance won't change on d3d9 or OpenGL. So on DX11 you can implement a combination of driver level command stream multithreading with game engine level multithreading because the api was designed to allow it.
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