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ARB_gpu_shader_int64 Sounds Like It's Ready For Mesa

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  • ARB_gpu_shader_int64 Sounds Like It's Ready For Mesa

    Phoronix: ARB_gpu_shader_int64 Sounds Like It's Ready For Mesa

    In addition to the big Mesa shader cache patch series hitting the mailing list over night, Ian Romanick at Intel sent out another big patch series: his revised work on ARB_gpu_shader_int64 support...

    http://www.phoronix.com/scan.php?pag...Might-Be-Ready

  • #2
    which kind of opengl version concern this improvements?

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    • #3
      Can we have GL_ARB_gpu_shader_fp64 for r600g plz?

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      • #4
        Originally posted by RussianNeuroMancer View Post
        Can we have GL_ARB_gpu_shader_fp64 for r600g plz?
        If your card supports it, you should have it: https://cgit.freedesktop.org/mesa/me...971d00c810d3c9

        Originally posted by Azrael5
        which kind of opengl version concern this improvements?
        "Other extensions
        Extensions that are not part of any OpenGL or OpenGL ES version"
        https://mesamatrix.net/

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        • #5
          Wow, 5000 lines of code for an INT64 extension... That's a hell of a lot of LOC.

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          • #6
            Originally posted by DanL View Post
            If your card supports it, you should have it
            Well, as you probably know, most of 5xxx and 6xxx cards doesn't support it, but fglrx emulate it anyway.

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            • #7
              Ah, I see. Maybe this is good news?

              http://www.phoronix.com/scan.php?pag...U-Work-XDC2016

              The dev working on it just did a 1.0 release.

              https://github.com/Hopetech/libSoftFloat

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              • #8
                Originally posted by Azpegath View Post
                Wow, 5000 lines of code for an INT64 extension... That's a hell of a lot of LOC.
                Well it does a lot more than just provide a 64-bit integer, looks like it provides a complete math package: https://www.opengl.org/registry/spec...ader_int64.txt

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