Originally posted by Geopirate
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NVIDIA vs. AMDGPU-PRO vs. RadeonSI OpenGL Comparison For Holidays 2016
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Originally posted by ua=42 View Post
Hybrid graphics doesn't work under linux. You are probably running off of the power efficient GPU all the time with it never using or switching to the more powerful one.
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Originally posted by FishPls View Post
This actually brings to my mind..
I have a laptop with "AMD hybrid graphics" iirc. It has a Radeon HD 6520G and a Radeon HD 7670M. On Windows running dota 2 with medium quality settings (with the OpenGL renderer) i achieve a bit over 60 fps. On Linux with the mesa drivers i achieve less than 20 fps, 16 is a pretty average number. It doesn't matter if i do the DRI_PRIME=1 shenanigans, the perf is just as bad with both of those GPU's. Is there any logical explanation for such a big perf difference?
Also, that hardware combo is "broken" out of the box. I remember how it spilled something about DPM (dynamic power management) having some issues when shutting it down, and upon some googling i came across a bugzilla ticket with a commit that should've disabled DPM on that particular hardware, but interestingly it wasn't disabled for me. Had to manually add the flag for disabling DPM support. After some digging i even found the bugzilla ticket; https://bugzilla.kernel.org/show_bug.cgi?id=51381 comment #38 has the same HW as i do and Alex apparently disabled DPM for it but that definitely wasn't the case for me.
Oh well, that's what i get for running old hardware i guess.
i've a notebook with A10 8700p (with integrated radeon r6) and dedicated gpu radeon r7 m360.
on windows, gaming performance are really better than linux (for example cs:go, that is a game optimized well and isn't heavy, or also borderlands 2).
on windows i get more than 100fps on cs:go, instead on borderlands 80fps, instead on linux, cs:go has 60fps and on some maps less than 30 borderlands 2 instead is always unser 30fps.
if i use dedicated gpu, performance are also lower.
i hope that in future AMD will gain a boost of performance.
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Originally posted by theriddick View Post
Do people even know what SPECIFICATIONS are or mean? lets me honest, if the standard is telling you to program a shader/code in a way that is going to mean you loose half your performance, then I don't blame NVIDIA trying to optimize on top of standards that are clearly not doing AMD any good by following them...
Oh yeah, it's a guarantee that the games consumers buy will work on any vendor. But nVidia doesn't give a shit about that.
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Originally posted by theriddick View Post
No that is the fault of the game devs exclusively only supporting NVIDIA and never testing anything AMD.
They also worked on the drivers:
I sure have been kept busy this year! Here’s my take on Deus Ex: Mankind Divided now that it’s out for Linux.
(One of the best comments I could find on this topic). Hopefully, driver optimizations will improve performance here, as well as in other games. I also heard something like some AZDO extensions are Not yet supported by mesa, but I can't find any (recent) link to back that claim.
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Originally posted by cjcox View Post
Must be. I think I saw it on Facebook.There seems to be a major problem with NV's default settings in the control panel. Under default, it's supposed to "Let Application Decide" on AF. Yet it overrides in-game settings to **** quality for texture filtering. It started with a guy on OCUK who benched Titan X & Fury X, people noticed...
There's more much, much more. These are just the links from the first page of a very simple google search. Yes, in fact a large chunk of what people consider nVidia's better performance is -actually- nvidia's worse rendering.
And that -is- the truth.
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