Originally posted by bug77
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NVIDIA vs. AMDGPU-PRO vs. RadeonSI OpenGL Comparison For Holidays 2016
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Originally posted by bridgman View Post
I don't think it's even possible to "optimize only for desktop GPU and not for mobile hardware".
I believe that essentially all of the optimizations "being done for desktop" would show comparable improvements when running on mobile hardware, even if the result is going from 20 fps to 40 rather than from 40 to 80.
If you are saying "the numbers are lower on mobile HW" that's probably true - mobile hardware tends to use lower end GPUs (fewer CUs, narrower/slower memory) and both CPU and GPU clocks are lower for power efficiency, but that's about it.
I have a laptop with "AMD hybrid graphics" iirc. It has a Radeon HD 6520G and a Radeon HD 7670M. On Windows running dota 2 with medium quality settings (with the OpenGL renderer) i achieve a bit over 60 fps. On Linux with the mesa drivers i achieve less than 20 fps, 16 is a pretty average number. It doesn't matter if i do the DRI_PRIME=1 shenanigans, the perf is just as bad with both of those GPU's. Is there any logical explanation for such a big perf difference?
Also, that hardware combo is "broken" out of the box. I remember how it spilled something about DPM (dynamic power management) having some issues when shutting it down, and upon some googling i came across a bugzilla ticket with a commit that should've disabled DPM on that particular hardware, but interestingly it wasn't disabled for me. Had to manually add the flag for disabling DPM support. After some digging i even found the bugzilla ticket; https://bugzilla.kernel.org/show_bug.cgi?id=51381 comment #38 has the same HW as i do and Alex apparently disabled DPM for it but that definitely wasn't the case for me.
Oh well, that's what i get for running old hardware i guess.
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Originally posted by FishPls View PostOn Windows running dota 2 with medium quality settings (with the OpenGL renderer) i achieve a bit over 60 fps. On Linux with the mesa drivers i achieve less than 20 fps, 16 is a pretty average number. It doesn't matter if i do the DRI_PRIME=1 shenanigans, the perf is just as bad with both of those GPU's. Is there any logical explanation for such a big perf difference?
But i forgot to mention that on Linux, i get the ~16 fps with _low_ quality settings, on medium it's practically a slideshow.
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Originally posted by duby229 View Post
No clues? Really? Nvidia doesn't care one tiny little bit about specifications.
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Originally posted by FishPls View Post
This actually brings to my mind..
I have a laptop with "AMD hybrid graphics" iirc. It has a Radeon HD 6520G and a Radeon HD 7670M. On Windows running dota 2 with medium quality settings (with the OpenGL renderer) i achieve a bit over 60 fps. On Linux with the mesa drivers i achieve less than 20 fps, 16 is a pretty average number. It doesn't matter if i do the DRI_PRIME=1 shenanigans, the perf is just as bad with both of those GPU's. Is there any logical explanation for such a big perf difference?
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