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NVIDIA vs. AMDGPU-PRO vs. RadeonSI OpenGL Comparison For Holidays 2016
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Originally posted by Dea1993 View Postamd dedicated desktop gpu, now are really good, open source driver are amazing.
it's a pity that mobile APU performance are really bad, seems that they are optimizing only for desktop GPU and not for mobile hardware
I believe that essentially all of the optimizations "being done for desktop" would show comparable improvements when running on mobile hardware, even if the result is going from 20 fps to 40 rather than from 40 to 80.
If you are saying "the numbers are lower on mobile HW" that's probably true - mobile hardware tends to use lower end GPUs (fewer CUs, narrower/slower memory) and both CPU and GPU clocks are lower for power efficiency, but that's about it.Last edited by bridgman; 27 November 2016, 03:46 PM.Test signature
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Originally posted by Dea1993 View Postamd dedicated desktop gpu, now are really good, open source driver are amazing.
it's a pity that mobile APU performance are really bad, seems that they are optimizing only for desktop GPU and not for mobile hardware
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Originally posted by duby229 View Post
No clues? Really? Nvidia doesn't care one tiny little bit about specifications. They have a history of cheating on performance that goes back dozens of situations and decades of time. AMD's driver is very strict on adhering to standards, and as such it exposes bad design choices in OpenGL and many many bugs related to non-compliance in games and applications.
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Originally posted by Geopirate View Post
This is pure FUD. Nvidia has one driver with different shims for different platforms. This means the bulk of their engineers are working on the same code that works across all platforms. AMD has a lot of platform specific code and as a result a lot less engineers to work on this particular platform. This will change as they unify the code and more games switch to Vulkan. The future is looking really good for Vulkan as several big game engines are saying it's easier to work with than DX12.
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The company that has harmed linux gaming the most has been nVidia. First of all they have zero interest in standards compliance and as such their driver appropriately reflects there stance. Check ANY game developed on nvidia hardware and you can yourself verify that game is not standards compliant. What that effectively means is that almost no game ported to linux is OpenGL compliant, they ALL have have serious bugs that Nvidia not only condones but guarantees.
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Originally posted by duby229 View PostThe company that has harmed linux gaming the most has been nVidia. First of all they have zero interest in standards compliance and as such their driver appropriately reflects there stance. Check ANY game developed on nvidia hardware and you can yourself verify that game is not standards compliant. What that effectively means is that almost no game ported to linux is OpenGL compliant, they ALL have have serious bugs that Nvidia not only condones but guarantees.
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Radeon RX 480 80.63
GeForce GTX 1060 80.75
Radeon R9 Fury 85.41
The NVIDIA Linux performance with their binary driver was meanwhile better with the GTX 1060 competing against the Radeon R9 Fury for this particular game
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