Originally posted by atomsymbol
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RadeonSI Got Another Optimization After The 13.0 Branching
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Originally posted by liam View PostCan you relate your experience and cite cases where they demonstrate that they won't include a feature because they don't understand it?
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Originally posted by rosco View PostI guess saint row: the third should also benefit from the patch. As it is, the game is so slow that it's unplayable on my machine (HD7970)
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Originally posted by mazumoto View Post
Is there any incentive to get multithreaded GL working ? I assume it's quite a lot of work to get that right ?
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Having better multithreaded optimizations in Mesa would only solve part of the problem. It could help move closer to nvidia blob performance, but not move closer to native windows performance, which (in my opinion) should be the goal of anyone working on the game and related software. Another issue is the linux engine itself, the engine written by VP, which has some limitations when it comes to threading. In a github thread, one of the game developers shares some details in a conversation with a nouveau developer: https://github.com/virtual-programmi...ment-210793972
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Originally posted by eydee View PostHaving better multithreaded optimizations in Mesa would only solve part of the problem. It could help move closer to nvidia blob performance, but not move closer to native windows performance...
It is mission impossibile to have exact same performance of Direct3D games when ported to OpenGL... esspecially with thoe wrappers, you can always count how much you lose something in translation... I guess the opposite is true too, it is just that probably no one does OpenGL wrappering to DX
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Originally posted by pal666 View Postwell, it is obvious that you can't maintain what you can't understand. so the one willing to bring innovation has to either maintain it forever or educate everyone involved or shut up
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The two major things radeonsi needs for better user experience are multithreading and shader cache. And please atomsymbol, don't confuse innovations with changing coding conventions. While Mesa doesn't change its conventions very often, there are innovative things happening all the time.
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Originally posted by marek View Post
It's partially done actually. Intel did it in 2012-2013, but they stopped. There is just some work needed to wire up it with Gallium. I guess it won't be very fast initially, but it can be optimized after that.
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