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Another Fun Day In Mesa Git: RADV, NVC0, RadeonSI

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  • #41
    Originally posted by atomsymbol



    Apitrace fails to trace Dying Light. I filed a new github issue: apitrace/issues/493

    However, the first 2 frames contain:

    Code:
    1063 @0 glMatrixMode(mode = GL_MODELVIEW)
    1064 @0 glLoadIdentity()
    1065 @0 glViewport(x = 0, y = 0, width = 512, height = 256)
    1066 @0 glMatrixMode(mode = GL_PROJECTION)
    1067 @0 glLoadIdentity()
    ....
    1090 @0 glBegin(mode = GL_TRIANGLE_STRIP)
    1091 @0 glTexCoord2f(s = 0, t = 0)
    1092 @0 glVertex2f(x = 0, y = 0)
    1093 @0 glTexCoord2f(s = 1, t = 0)
    1094 @0 glVertex2f(x = 512, y = 0)
    1095 @0 glTexCoord2f(s = 0, t = 1)
    1096 @0 glVertex2f(x = 0, y = 256)
    1097 @0 glTexCoord2f(s = 1, t = 1)
    1098 @0 glVertex2f(x = 512, y = 256)
    1099 @0 glEnd()
    For reference: https://www.opengl.org/wiki/Legacy_OpenGL

    Although the 3rd and subsequent frames are missing from qapitrace, it can be assumed that Dying Light is most likely using the compatibility mode.

    It looks like this game isn't going to work unless the game developers update the game (alternatively: unless Mesa implements the compatibility mode).
    I just wanted to say thanks for looking into this. It's great to finally have some rough idea what the problem is.

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    • #42
      Originally posted by kmare View Post
      lol wut?
      lol you imagined alternative reality where an open source entity has to pay a specific amount of money to advertise compatibility

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      • #43
        Got my issue with Steam resolved, and tried again with:

        Code:
        MESA_GLSL_VERSION_OVERRIDE=450
        MESA_GL_VERSION_OVERRIDE=4.5COMPAT
        Sadly, no change in behaviour.

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        • #44
          Originally posted by pal666 View Post
          lol you imagined alternative reality where an open source entity has to pay a specific amount of money to advertise compatibility
          I didn't imagine anything at all. I simply asked what's going on with the "issue". Anything beyond that is just your assumption. Might as well been me not expressing myself properly of course. But it doesn't really matter.

          Comment


          • #45
            Originally posted by pal666 View Post
            ... radhat, ...
            What is this?

            Comment


            • #46
              Originally posted by drSeehas View Post
              What is this?
              new forum rules forbidding editing

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