and on our planet freedreno was merged long ago
Announcement
Collapse
No announcement yet.
Another Fun Day In Mesa Git: RADV, NVC0, RadeonSI
Collapse
X
-
Originally posted by baka0815 View PostYes, notice the "all DONE" part at the top.
mesamatrix.net isn't showing radeonsi as green, maybe a bug on the site?
Comment
-
Originally posted by pal666 View Postopensource drivers should fix their bugs like everyone else, what else you like me to clarify?
Comment
-
Originally posted by boltronics View PostI built Mesa again from git last night using llvm 3.9. Also rebuilt drm and xf86-video-amdgpu from git master for good measure. Then I exported MESA_GL_VERSION_OVERRIDE=4.5 and MESA_GLSL_VERSION_OVERRIDE=450 variables so I could finally run Dying Light. Because missing OpenGL 4.4 support has supposedly been the reason the game won't run under Mesa all this time.
No difference. Still just renders a black screen after the progress bar. This is on a Fury X. Steam overlay (via Shift+Tab) shows up fine, but no picture for the actual game.
AFAIK, this is the only major title that doesn't work with Mesa right now. If the devs had time to solve it before the stable release, that would be amazing. I won't hold my breath though. Techland doesn't seem to care AFAICT.
Comment
-
Originally posted by kmare View PostI was talking about the conformance tests where an open source entity has to pay a specific amount of money to advertise compatibility. Other than that, of course bugs need to be squashed out.
Comment
-
Originally posted by FLHerne View Post
If the entire Mesa development community could reproduce and discuss CTS failures, there'd be a lot more 'someones' and it would go quicker. A lot of bugs are in the shared layers of Mesa; many people who work on that code aren't Intel/AMD/RH employees.
Not to mention, I don't see AMD or Intel sponsoring Nouveau any time soon. RedHat maybe, but do they care about Freedreno when that gets merged?
Khronos clearly benefit from having an open, highly-conformant implementation (even the much-loved Nvidia blob fails or crashes in many Piglit tests); granting the Mesa team membership in their own right would be a good way to repay that.Originally posted by FLHerne View Post
Exposing GL4.5 requires passing the conformance tests. Khronos charge tens of thousands of dollars per GL(ES) version [1] just for access to those tests. It's nothing to do with 'fixing bugs', it's the FOSS community not having $200,000 spare for the privilege of providing an open implementation of Khronos' specs.
[1] https://www.khronos.org/conformance/adopters/
I would love to know what Khronos Group says about it.
Michael Any news?
Comment
-
Originally posted by Amarildo View Post
Have you tried this?
env MESA_GLSL_VERSION_OVERRIDE=450 env STEAM_FRAME_FORCE_CLOSE=1 env MESA_GL_VERSION_OVERRIDE=4.5COMPAT /usr/bin/steam %U
I've basically been running with the following by default:
Code:export MESA_GL_VERSION_OVERRIDE=4.5 export MESA_GLSL_VERSION_OVERRIDE=450 export STEAM_FRAME_FORCE_CLOSE=1
- Likes 1
Comment
Comment