Originally posted by atomsymbol
View Post
Announcement
Collapse
No announcement yet.
Another Fun Day In Mesa Git: RADV, NVC0, RadeonSI
Collapse
X
-
Originally posted by boltronics View PostI built Mesa again from git last night using llvm 3.9. Also rebuilt drm and xf86-video-amdgpu from git master for good measure. Then I exported MESA_GL_VERSION_OVERRIDE=4.5 and MESA_GLSL_VERSION_OVERRIDE=450 variables so I could finally run Dying Light. Because missing OpenGL 4.4 support has supposedly been the reason the game won't run under Mesa all this time.Originally posted by atomsymbol View PostMaybe running apitrace will tell what the game actually wants. I will try it tomorrow (unless somebody posts the result sooner).
However, the first 2 frames contain:
Code:1063 @0 glMatrixMode(mode = GL_MODELVIEW) 1064 @0 glLoadIdentity() 1065 @0 glViewport(x = 0, y = 0, width = 512, height = 256) 1066 @0 glMatrixMode(mode = GL_PROJECTION) 1067 @0 glLoadIdentity() .... 1090 @0 glBegin(mode = GL_TRIANGLE_STRIP) 1091 @0 glTexCoord2f(s = 0, t = 0) 1092 @0 glVertex2f(x = 0, y = 0) 1093 @0 glTexCoord2f(s = 1, t = 0) 1094 @0 glVertex2f(x = 512, y = 0) 1095 @0 glTexCoord2f(s = 0, t = 1) 1096 @0 glVertex2f(x = 0, y = 256) 1097 @0 glTexCoord2f(s = 1, t = 1) 1098 @0 glVertex2f(x = 512, y = 256) 1099 @0 glEnd()
Although the 3rd and subsequent frames are missing from qapitrace, it can be assumed that Dying Light is most likely using the compatibility mode.
It looks like this game isn't going to work unless the game developers update the game (alternatively: unless Mesa implements the compatibility mode).
- 2 likes
Comment
-
Originally posted by atomsymbol View PostApitrace fails to trace Dying Light. ...
It looks like this game isn't going to work unless the game developers update the game (alternatively: unless Mesa implements the compatibility mode).
Comment
-
-
Originally posted by karolherbst View Post
Mostly, yes. Of course the driver quality isnt as high and random GPU crashes can happen or random bugs, but nouveau was able to run bioshock infinite a week after release without any problems except maybe performance, but it was playable in a decent GPU.
Just OpnGL threaded applications are a big issue currently.
- 1 like
Comment
Comment