Phoronix: The State Of Gallium3D Video Decoding
With the Gallium3D status update provided during XDS 2008 and other recent work for this advanced 3D graphics architecture (such as enhanced debugging capabilities), we were left to wonder where the generic GPU video decoding is at in its implementation. Today we have an answer. When using a modern CPU, offloading the video decoding to the graphics processor of standard definition video can be somewhat irrelevant, but to facilitate this there is the X-Video Motion Compensation API...
With the Gallium3D status update provided during XDS 2008 and other recent work for this advanced 3D graphics architecture (such as enhanced debugging capabilities), we were left to wonder where the generic GPU video decoding is at in its implementation. Today we have an answer. When using a modern CPU, offloading the video decoding to the graphics processor of standard definition video can be somewhat irrelevant, but to facilitate this there is the X-Video Motion Compensation API...