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SDL Now Supports Relative Mouse Mode On Wayland
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Is it using SDL2 if present or does it have to be compiled with SDL2 support, that is what I would like to know. P.S. I didn't try to run it yet
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SDL2-2.0.4-9 package just came out for Fedora with a backported patch from Jonas for relative mouse support.
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Originally posted by Krejzi View PostIf the game works on wayland, then no, there won't be any changes required. That said, xonotic is now playable under pure wayland!
Code:$ sudo dnf repoquery -l --requires xonotic | grep SDL libSDL-1.2.so.0()(64bit)
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Originally posted by bkor View Post
There's quite a difference between a more efficient design and more efficient in practice. X11 has a lot of development effort, optimizations from many years. Currently for Wayland there's still quite a bit of effort into ensuring similar features are available for desktops in Wayland vs X11. As such, not sure how much time was invested into checking if the performance is really ok. Simple mistakes could really impact performance, even if the overall design should've been efficient.
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Originally posted by CrystalGamma View Post
Why the exclamation mark? Aside from not having X11's 'unfixable' security issues and general weirdness in the I/O path, higher efficiency was a major goal for Wayland. So assuming that the game runs without Xwayland, anything except speedups would be a disappointment …
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Originally posted by CrystalGamma View PostWhy the exclamation mark? Aside from not having X11's 'unfixable' security issues and general weirdness in the I/O path, higher efficiency was a major goal for Wayland.
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Mir is still a thing? I thought Ubuntu would switch to Wayland by now.
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Originally posted by microcode View PostExcellent, this was the last thing preventing me from playing Xonotic under Wayland. Xonotic actually runs faster (!) for me under Wayland.
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Originally posted by M@yeulC View Post
I hope the 2.0.5 release won't take as long as 2.0.4
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