Originally posted by mlau
View Post
Announcement
Collapse
No announcement yet.
Marek Continues Baking More Mesa Optimizations
Collapse
X
-
Originally posted by pewspewpew View PostI believe it is more important to go the way of optimizing existing things, than adding something new just for the sake of it.
- Likes 1
Comment
-
Originally posted by Awesomeness View Post
By that logic we'd optimize the heck out of OpenGL 1.0. No, no, adding new OpenGL extensions for the sake of having new OpenGL extensions is totally valid for a project like Mesa.
Comment
-
Originally posted by eydee View Post
It never hurts, really. Just consider the official AMD windows OpenGL driver, that can't launch basic stuff like Neverwinter Nights. Embarrassing. Good thing Linux and Mesa aren't affected.
- Likes 1
Comment
-
Originally posted by Awesomeness View Post
By that logic we'd optimize the heck out of OpenGL 1.0. No, no, adding new OpenGL extensions for the sake of having new OpenGL extensions is totally valid for a project like Mesa.
Comment
-
Originally posted by pewspewpew View PostI believe it is more important to go the way of optimizing existing things
I know that sounds harsh but imagine if you could choose how 10,000 hours was spent a decade ago: optimizing 3dfx drivers + OpenGL 1.2 + GLQuake vs implementing OpenGL 2.0 and shaders? One still benefits us today, one does not. Optimizations are important but they frequently depreciate in value over time. A 30% speed increase today in GLQuake is irrelevant when it's already running at 1000 fps. Standards compliant GL4, Vulkan and good foundational tools for the ages (like LLVM and NIR) are investments that will be with us for decades.
I'm as happy as the next guy that optimizations are being done, I just prefer time being spent on projects that will still be relevant when the lowest end card in use is Volta/Vega era and all new software is Vulkan/DX12+.
- Likes 1
Comment
-
Originally posted by starcrossed View Post
New hardware optimizes existing things for us.
I know that sounds harsh but imagine if you could choose how 10,000 hours was spent a decade ago: optimizing 3dfx drivers + OpenGL 1.2 + GLQuake vs implementing OpenGL 2.0 and shaders? One still benefits us today, one does not. Optimizations are important but they frequently depreciate in value over time. A 30% speed increase today in GLQuake is irrelevant when it's already running at 1000 fps. Standards compliant GL4, Vulkan and good foundational tools for the ages (like LLVM and NIR) are investments that will be with us for decades.
I'm as happy as the next guy that optimizations are being done, I just prefer time being spent on projects that will still be relevant when the lowest end card in use is Volta/Vega era and all new software is Vulkan/DX12+.
Comment
-
Originally posted by eydee View Post
It never hurts, really. Just consider the official AMD windows OpenGL driver, that can't launch basic stuff like Neverwinter Nights. Embarrassing. Good thing Linux and Mesa aren't affected.
Newer mesa drivers aren't affected as they don't implement extension... i actually think only r200 driver expose that
Comment
Comment