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Gallium3D Optimizations Published For BioShock Infinite
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Originally posted by kamild1996 View PostYea, look at those optimizations for a 3 year old single-player game nobody cares about anymore!
In a meanwhile, popular games still played today struggle to run...
I'm just about to start playing Transmissions: Element 120 which is based on the HL2 universe and that game engine.
My best friend goes back and plays old games like Starcraft all the time. Yes we would all love to have the newest popular games working well. But getting older games to run well on current and old hardware is just as important.
BTW, I've got the Bioshock games in my Library having played the first years ago, and I plan to complete them all. So this is great news for me personally.
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I didn't know there's a Bioshock Collection coming. Sorry, my bad, all hate deserved.
Also I was thinking about Source games like CS:GO or TF2. I should have phrased it better, these are definitely not recent games, but they're still very popular and it kind of bothers me these still have issues on Linux.
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Originally posted by jrch2k8 View Post
On the other hand i love RadeonSI and its progression so far, for a totally open driver is amazing and probably the most advanced yet(the hardware is way more complex and powerful than intel, so you get the idea)
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Originally posted by duby229 View PostEDIT: Of course reply stuck in the mod que...
This is exactly the kind of cool news linux gamers need to hear. Marek, you are freakin awesome! Don't stop optimizing, we love it!Originally posted by duby229 View PostF___ing mod que!!!
EDIT: This is the kind of cool news linux gamers need to hear about. Marek, you are freakin awesome! Don't stop optimizing, we love it!
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Originally posted by kamild1996 View PostAlso I was thinking about Source games like CS:GO or TF2. I should have phrased it better, these are definitely not recent games, but they're still very popular and it kind of bothers me these still have issues on Linux.
Blob drivers should work/perform fine on Linux already... but this is about opensource drivers, radeonsi in particular. Opensource drivers were traditionaly couple years laggy when it comes to GL specs implementation and performance of course but it improves over timeLast edited by dungeon; 18 July 2016, 09:08 PM.
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Originally posted by dungeon View PostBlob drivers should work/perform fine on Linux already... but this is about opensource drivers, radeonsi in particular. Opensource drivers were traditionaly couple years laggy when it comes to GL specs implementation and performance of course but it improves over time
That's my main concern :/
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My main issue is this nasty bug: https://bugs.freedesktop.org/show_bug.cgi?id=93652 (which also affects the AMDGPU-Pro stack due to it being an amdgpu bug). There is a work-around of killing Xfce4 power managment (or whatever else is applicable) and setting /sys/class/drm/card0/device/power_dpm_force_performance_level to high on boot, but that's annoying as heck to add that to a startup script after every OS install on each machine. I also assume the card is chewing through significantly more power this way.
Addressing performance issues is all well and good, but shouldn't the serious show stopping bugs be addressed first?
If AMD wants to work on improving gameplay performance, I would point them towards Dying Light. Absolutely horrible performance on my Fury X regardless of using Mesa or AMDGPU-Pro. It was even worse on my R9 285, but both these cards should handle the game fine. Whatever is affecting Dying Light performance is the only reason I am seriously considering a Nvidia GTX1080 card (to put in a spare machine I will soon have freed up - which might ultimately become my primary machine).
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Originally posted by kamild1996 View PostProprietary drivers worked fine (can't use them just yet) but open-sourced ones have this nasty bug: https://bugs.freedesktop.org/show_bug.cgi?id=95308
That's my main concern :/
So, why not looking back in december:
For Linux "Texture streaming now enabled" , so it might be due to that
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