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Gallium3D Optimizations Published For BioShock Infinite

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  • Gallium3D Optimizations Published For BioShock Infinite

    Phoronix: Gallium3D Optimizations Published For BioShock Infinite

    Marek Olšák of AMD has been working on some Gallium3D optimizations for boosting the performance of the popular BioShock Infinite game on Linux...

    http://www.phoronix.com/scan.php?pag...-Optimizations

  • #2
    You should probably refactor the first two paragraphs into one as they sound very repetitive.

    There is also this patchset: https://lists.freedesktop.org/archiv...ly/123452.html
    The full changes he wants to make are here, but as I understand it there's still discussion about whether and how to make it properly threadsafe and whether to only enable it for bioshock or globally: https://cgit.freedesktop.org/~mareko...d-ib-gfx-fence

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    • #3
      Very cool. This is exactly the kind of cool news that linux gamers need to hear about. Marek, you are freakin awesome! Don't stop optimizing, we love it!

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      • #4
        EDIT: Of course reply stuck in the mod que...

        This is exactly the kind of cool news linux gamers need to hear. Marek, you are freakin awesome! Don't stop optimizing, we love it!

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        • #5
          F___ing mod que!!!

          EDIT: This is the kind of cool news linux gamers need to hear about. Marek, you are freakin awesome! Don't stop optimizing, we love it!
          Last edited by duby229; 18 July 2016, 09:24 AM.

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          • #6
            I want to see tests!

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            • #7
              Yea, look at those optimizations for a 3 year old single-player game nobody cares about anymore!
              In a meanwhile, popular games still played today struggle to run...

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              • #8
                Originally posted by kamild1996 View Post
                Yea, look at those optimizations for a 3 year old single-player game nobody cares about anymore!
                In a meanwhile, popular games still played today struggle to run...
                Well assuming this patch applies to more than just 1 game, I don't see a reason to be whining about this... Marek isn't an idiot. I don't think he'd prioritize application-specific changes any time soon.

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                • #9
                  Originally posted by kamild1996 View Post
                  Yea, look at those optimizations for a 3 year old single-player game nobody cares about anymore!
                  In a meanwhile, popular games still played today struggle to run...
                  Well, you can always use windows if you want, nobody is putting a gun on your head to use free software.

                  On the other hand i love RadeonSI and its progression so far, for a totally open driver is amazing and probably the most advanced yet(the hardware is way more complex and powerful than intel, so you get the idea)

                  Thanks a million Marek, nicholas, you AMD guys rock

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                  • #10
                    Originally posted by kamild1996 View Post
                    Yea, look at those optimizations for a 3 year old single-player game nobody cares about anymore!
                    In a meanwhile, popular games still played today struggle to run...
                    One cannot seriously expect companies to invest money in Linux game development if they see that a popular older single-player game isn't playable on highest settings on current high-end AMD hardware.

                    Many game developers stop releasing performance updates to Linux games if they perform good on Nvidia hardware.

                    (Linux port of Bioshock Infinite was released in 2015)

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