Originally posted by boffo
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Mesa 12.0 Might Be A Delayed Release This Summer With OpenGL 4.5 Support
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Originally posted by boffo View PostMaybe it's better to release 11.3 as planned and release 12.0 as soon as it's ready.
so it should be spelled "to release 12.0 as planned and release 13.0 as soon as it's ready"
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Looks like Emil (understandably) isn't too keen on delaying the release.
The first part of Intel's FP64 stuff is in so they're up to 4.0. There's GL_ARB_vertex_attrib_64bit to go before they can finally advertise OpenGL 4.2. Hopefully that'll land and the release is branched on Friday as originally planned, so the final release (with Polaris support) comes around the time as AMD's Polaris ships. Good work, AMD!
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I'm slightly confused, mesamatrix says 4.3 is done (core and radeonsi), but I've checked the release notes on mesa and can only see mention of 4.1.
Do I take that to mean that 4.3 is done, but that they haven't done a release yet that includes 4.3?
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Originally posted by kaprikawn View PostI'm slightly confused, mesamatrix says 4.3 is done (core and radeonsi), but I've checked the release notes on mesa and can only see mention of 4.1.
Do I take that to mean that 4.3 is done, but that they haven't done a release yet that includes 4.3?
There hasn't been a release since any driver advanced beyond 4.1 support. Most likely the documentation hasn't been fully updated yet but that often comes late in a release cycle (it's more subject to change earlier on as features get added).
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Originally posted by kaprikawn View PostI'm slightly confused, mesamatrix says 4.3 is done (core and radeonsi), but I've checked the release notes on mesa and can only see mention of 4.1.
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So what the heck is the difference beteween GL_KHR_robust_buffer_access_behavior and GL_ARB_robust_buffer_access_behavior? Will the latter make the former easier to implement? Is GL_ARB_ES3_1_compatibility a formality for drivers with ES3.1 support?
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Originally posted by Kristian Joensen View PostSo what the heck is the difference beteween GL_KHR_robust_buffer_access_behavior and GL_ARB_robust_buffer_access_behavior? Will the latter make the former easier to implement? Is GL_ARB_ES3_1_compatibility a formality for drivers with ES3.1 support?
EDIT: reading again maybe you specifically asked for those two extensions, discard my post if that's the case
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