Originally posted by AJenbo
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For example, when 3.3 was finally supported by Mesa in 2013, not only was it 3 years late of the spec but 7 years behind the hardware capabilities. The binary drivers were able to move the spec forward very quickly at that point, because their drivers already supported the more advanced functionality from the DirectX side. Mesa was truly far behind at that point, and has been catching up ever since.
There's no reason to think OpenGL 4.5 won't be finished up in 2016 at this point given how much of the remaining spec has already been done and posted as in progress patches. Plus, OpenGL 4.3 is all that's really interesting at the moment. 4.4 and 4.5 are already mostly done, with the remaining bits mostly trivial or very, very limited in use.
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