Originally posted by SXX
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Another OpenGL 4.5 Extension Marked As Done In Mesa
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Originally posted by airlied View Posthopefully in the next week, we can merge tess and shader subroutine to master which will give nvc0 4.1, and then radeonsi tess code along with a couple of bits of ARB_gpu_shader5 which I've written but need some llvm changes to work properly. Intel users will have to wait until someone figures out tess and an fp64 strategy. It looks like for fp64 Intel like most r600 gpus will need a softfloat implementation of some sort.
thanks david for yourupdate here!
thanks to all the foss devs!
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Originally posted by airlied View Posthopefully in the next week, we can merge tess and shader subroutine to master which will give nvc0 4.1, and then radeonsi tess code along with a couple of bits of ARB_gpu_shader5 which I've written but need some llvm changes to work properly. Intel users will have to wait until someone figures out tess and an fp64 strategy. It looks like for fp64 Intel like most r600 gpus will need a softfloat implementation of some sort.
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Originally posted by airlied View Posthopefully in the next week, we can merge tess and shader subroutine to master which will give nvc0 4.1, and then radeonsi tess code along with a couple of bits of ARB_gpu_shader5 which I've written but need some llvm changes to work properly. Intel users will have to wait until someone figures out tess and an fp64 strategy. It looks like for fp64 Intel like most r600 gpus will need a softfloat implementation of some sort.
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