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A Bunch Of Gallium3D D3D9 Fixes Land In Mesa

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  • A Bunch Of Gallium3D D3D9 Fixes Land In Mesa

    Phoronix: A Bunch Of Gallium3D D3D9 Fixes Land In Mesa

    For users of "Gallium3D Nine", the state tracker providing Direct3D 9 API support within Mesa, there's a number of fixes that were pushed into Git this morning...

    http://www.phoronix.com/scan.php?pag...ne-April-Fixes

  • #2
    Originally posted by phoronix View Post
    Phoronix: A Bunch Of Gallium3D D3D9 Fixes Land In Mesa

    For users of "Gallium3D Nine", the state tracker providing Direct3D 9 API support within Mesa, there's a number of fixes that were pushed into Git this morning...

    http://www.phoronix.com/scan.php?pag...ne-April-Fixes
    Very cool. I'll be testing tonight. I'm very happy with Nine in general, and the fact that it's still active makes me even happier.

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    • #3
      Awesome, my r9-280 is trembling in joy to test it tonight

      i mean just VCE 1.0 support and i will stop giving a shit for the rest and ill consider this driver perfect for some time(after all only 2 games requires gl4+ so far, so for this year gl3.3 + nine should suffice for my gaming needs) and opencl state is good enough for my current uses(image support would be good cherry in the top tho but not a killer for me)

      All my love for FOSS developers

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      • #4
        As far as I know there was a Direct3D 10/11 state tracker around some years ago. Why is there no gallium-ten or gallium-eleven driver?

        http://www.phoronix.com/scan.php?pag...3d_d3d11&num=1

        Wonder how well that would run GTA V on Linux.

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        • #5
          Originally posted by blackout23 View Post
          As far as I know there was a Direct3D 10/11 state tracker around some years ago. Why is there no gallium-ten or gallium-eleven driver?

          http://www.phoronix.com/scan.php?pag...3d_d3d11&num=1

          Wonder how well that would run GTA V on Linux.
          My understanding at that time was Gallium drivers didn't implement all the features DX10 needed. I think TGSI wasn't adequate at that point.

          Don't know about the current situation though.

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          • #6
            The main fixes to highlight are:

            . The 'red shadow' bug on r600/radeonsi that affects several UE based games like Borderlands 2, etc has a workaround (note that windows driver has a workaround too, but slightly different)
            . Several games that had black textures should be fixed

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            • #7
              Originally posted by blackout23 View Post
              As far as I know there was a Direct3D 10/11 state tracker around some years ago. Why is there no gallium-ten or gallium-eleven driver?

              http://www.phoronix.com/scan.php?pag...3d_d3d11&num=1

              Wonder how well that would run GTA V on Linux.
              Would require quite some work to do a new - feature complete - one.
              The one that was removed was not feature complete at all, and was only able to run very limited simple tests.

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              • #8
                Originally posted by jrch2k8 View Post
                ill consider this driver perfect for some time(after all only 2 games requires gl4+ so far, so for this year gl3.3 + nine should suffice for my gaming needs)
                I have more of a feeling the driver has been doing very well for a while, but lately has regressed.
                For example I tried playing Counter Strike Global Offensive on my ivy bridge + HD 7970M laptop with prime: https://www.youtube.com/watch?v=HVDZowUGlSc
                Yes I suck, but the constant flickering (I don't think all of these are prime synchronization artifacts) and performance drops (even on low settings @ 1366x768) are not helping. If you stick to the end of the video there's a bonus GPU lockup. On the other hand that's llvm 3.7 and mesa git, so perhaps it will get fixed before a next release.

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                • #9
                  Originally posted by haagch View Post
                  I have more of a feeling the driver has been doing very well for a while, but lately has regressed.
                  For example I tried playing Counter Strike Global Offensive on my ivy bridge + HD 7970M laptop with prime: https://www.youtube.com/watch?v=HVDZowUGlSc
                  Yes I suck, but the constant flickering (I don't think all of these are prime synchronization artifacts) and performance drops (even on low settings @ 1366x768) are not helping. If you stick to the end of the video there's a bonus GPU lockup. On the other hand that's llvm 3.7 and mesa git, so perhaps it will get fixed before a next release.
                  And did you try on gallium nine see the difference (should remove the flickering btw)

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                  • #10
                    I haven't but I indeed expect it to run better. But what's the point in native applications if the windows version in wine keeps working better?

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