Nice! Now, let's see AMD release the Mantle spec already so we can maybe start looking at a Mantle state tracker.
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But is it possible that NO ONE publishes WHERE is the info/files or HOW can WINE be patched MANUALLY to work with Gallium Nine instead of talk about lame....actually...shitty PPAs ?
What's wrong with old fashion way to patch manually and compile yourself ?!?
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Originally posted by AJSB View PostBut is it possible that NO ONE publishes WHERE is the info/files or HOW can WINE be patched MANUALLY to work with Gallium Nine instead of talk about lame....actually...shitty PPAs ?
What's wrong with old fashion way to patch manually and compile yourself ?!?
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Originally posted by AJSB View PostBut is it possible that NO ONE publishes WHERE is the info/files or HOW can WINE be patched MANUALLY to work with Gallium Nine instead of talk about lame....actually...shitty PPAs ?
What's wrong with old fashion way to patch manually and compile yourself ?!?
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Originally posted by AJSB View PostWhat's wrong with old fashion way to patch manually and compile yourself ?!?
At least with PPA's its precompiled and gets auto-updated as long as you keep running apt-get.All opinions are my own not those of my employer if you know who they are.
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Concerning the native dota 2 performance on linux, we must also take into consideration that, until now, dota2 has never been a native opengl port. It's still using valve's directx to opengl layer which should add some overhead. With the new source2 engine being focused on linux and opengl and the 64bit workshop dota client already using parts of the new engine we can assume that as oon as dota gets updated with source2 support so will the linux client. I don't see any reason for valve not to make this new client a 100% opengl version. In fact they might also consider using opengl in windows, though the fact they currently support directx in the new client suggests otherwise. The workshop tools client is still not available for linux and still in alpha even on windows but we'll probably get a native client as soon as it gets to beta (?).
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Originally posted by Xaero_Vincent View PostI'd be interested in seeing RadeonSI w/ Wine (Gallium Nine patched) *versus* Catalyst 14.12 w/ Wine CSMT.
Originally posted by Ericg View PostI haven't compiled wine myself so I don't know exactly how long it takes to compile on a relative mainstream (read: nothing with a K or an E in the model number) CPU## VGA ##
AMD: X1950XTX, HD3870, HD5870
Intel: GMA45, HD3000 (Core i5 2500K)
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Originally posted by AJSB View PostBut is it possible that NO ONE publishes WHERE is the info/files or HOW can WINE be patched MANUALLY to work with Gallium Nine instead of talk about lame....actually...shitty PPAs ?
What's wrong with old fashion way to patch manually and compile yourself ?!?
It's not that hard and shouldn't be a problem for someone who likes the old fashioned way of doing everything manually.
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EXCELLENT!
direrectX implementation is an important progress towards micro$$oft system independence MAKING playable games directly on linux systems without any porting or api's translators. Other progress is hardware optimization and parallel compute. Many mono-core cpus can manage programs as well as 4 core cpu using SSE instructions.
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