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Wine Developers Not Yet Convinced By Direct3D 9 In Mesa's Gallium

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  • geearf
    replied
    Originally posted by berillions View Post
    Hum... If Nvidia users want to use Wine + Mesa D3D9, they'll use "Nouveau" driver to play at D3D9 games, right ?

    If they use "Nouveau" driver, they can't play at "Native" games on Linux, so it's useless. They have to choose Nvidia drivers instead of Mesa...
    not if vigl is for what I think it is.

    Leave a comment:


  • log0
    replied
    Originally posted by berillions View Post
    Hum... If Nvidia users want to use Wine + Mesa D3D9, they'll use "Nouveau" driver to play at D3D9 games, right ?

    If they use "Nouveau" driver, they can't play at "Native" games on Linux, so it's useless. They have to choose Nvidia drivers instead of Mesa...
    I think you wanted to say, that it is useless for intel mesa and nvidia blob users.

    Leave a comment:


  • Edogaa
    replied
    1.) Not everyone uses nvidia
    2.) Some nvidia cards have memory reclocking enabled and can get good performance out of them.

    Leave a comment:


  • berillions
    replied
    Hum... If Nvidia users want to use Wine + Mesa D3D9, they'll use "Nouveau" driver to play at D3D9 games, right ?

    If they use "Nouveau" driver, they can't play at "Native" games on Linux, so it's useless. They have to choose Nvidia drivers instead of Mesa...

    Leave a comment:


  • Edogaa
    replied
    I say if WINE gets forked, we should merge the name Windows and Gallium3D and call it...


    GALLOWS


    Leave a comment:


  • geearf
    replied
    nine got merged!

    Leave a comment:


  • gutigen
    replied
    Originally posted by dungeon View Post
    If no one understood what i say there, this means according to that progressing rate there is high probability that Linux native games on steam will exceed number of games for Mac probably this time next year

    So yeah there is no doubt to me people are completely wrong about this nine thingy, opensource drivers goes in wrong direction with it
    There will always be dx9 legacy titles which would benefit from native API in Mesa. This is not only about performance, but also compability. For example SWTOR under Wine is a mess, not because of performance which is actually fine, but because some really annoying glitches and bugs which make game crash every few minutes and GalliumNine fixes ALL of them.

    GalliumNine for dx9 legacy support is great thing, but dx10/11 should be left alone - let developers care about porting those games

    Leave a comment:


  • philcostin
    replied
    Originally posted by TAXI View Post
    So you tell us to take the source and patch it, but we shouldn't fork?
    Whoa, whoa whoa!

    I didn't say that nobody should fork.

    Why do people assume that other people are "taking a side in the debate" or something? This isn't a two-sided argument, you know. It's not BSD vs GPL. It's not systemd-vs-init.

    Chill.

    Fork it if you like. You'll have to look after keeping it up to date yourself, though.

    Leave a comment:


  • artivision
    replied
    Originally posted by marek View Post
    I don't think so. Adding TGSI into OpenGL doesn't fix other problems with OpenGL.

    I think he means instead of HLSL to GLSL, HLSL to TGSI (like HLSL to NV_GL_Assembly). Anyway my Radeon-6870 with Nine rocks.

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  • marek
    replied
    Originally posted by philcostin View Post
    There's no doubt that you are right there - and GalliumNine is a step in the right direction. However, I can see it being used more for native Linux games ported from windows than wine (at the moment) although no doubt wine will eventually plumb their layer down into TGSI instructions using GalliumNine as a partial reference, eventually.
    I don't think so. Adding TGSI into OpenGL doesn't fix other problems with OpenGL.

    Leave a comment:

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