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Direct3D 9 Support Stands A Chance Of Being Added To Mesa

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  • #21
    Originally posted by Alejandro Nova View Post
    And sooner rather than later we'll see an Intel Gallium3D driver.
    This driver is already there.

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    • #22
      Originally posted by Alejandro Nova View Post
      Well, here we have a powerful incentive. Merge it, ASAP. And sooner rather than later we'll see an Intel Gallium3D driver.
      Why would this be a "powerful incentive"? It might be a useful thing to have, but it's certainly not a killer feature to compel Intel to spend money on writing new drivers from scratch.

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      • #23
        Originally posted by Delgarde View Post
        Why would this be a "powerful incentive"? It might be a useful thing to have, but it's certainly not a killer feature to compel Intel to spend money on writing new drivers from scratch.
        Especially considering Intel hardware isn't exactly known for being used by gamers.

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        • #24
          from the article
          ...since its usefulness is limited to those using Gallium3D (primarily Radeon and Nouveau)
          But this is quite a number I'd say. If it helps performance or even execution at all of DX9 games under wine I'm all in.
          Stop TCPA, stupid software patents and corrupt politicians!

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          • #25
            Intel has "unofficial" drivers, named i915g (for older HW) and ilo (replacement for i965). They're not in best shape, but people workin on them.

            I haven't oportunity test d3d9 state tracker on Intel, so someone has to first try.

            Also before merging nine into Mesa upstream needs get rid of few hacks Otherwise it will be fine.

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            • #26
              Originally posted by Anthony View Post

              But could these calls be made from Linux directly? Could we have native Direct3D games? Could someone porting a Direct3D game from Windows to Linux, rather than converting to OpenGL, just use this state tracker instead? (Obviously Gallium drivers only)
              Wouldn't bet on that. Native Direct3D is just to increase Wine performance, not for developers to use with native Linux applications. OpenGL is still the superior API. OpenGL-Next will probably just be a clone of Mantle anyway.

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              • #27
                Originally posted by Dukenukemx View Post
                Wouldn't bet on that. Native Direct3D is just to increase Wine performance, not for developers to use with native Linux applications. OpenGL is still the superior API. OpenGL-Next will probably just be a clone of Mantle anyway.
                The sooner proprietary technologies [read: "Microsoft standards"] like DirectX and ActiveX die, the better off we'll all be.

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                • #28
                  Originally posted by okias View Post
                  Also before merging nine into Mesa upstream needs get rid of few hacks Otherwise it will be fine.
                  What is missing exactly? Which OpenGL extensions can help? Is there a plan/roadmap? Maybe someone could help.

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                  • #29
                    Originally posted by oibaf View Post
                    What is missing exactly? Which OpenGL extensions can help? Is there a plan/roadmap? Maybe someone could help.
                    Actually there are few hacks for nouveau, which won't be mainlined. This things has to be fixed in nine implementation. Most of nouveau commits in iXit/Mesa-3D wont be upstreamed (except few ones needed, but actually has no meaning for OGL)

                    Today we got fixed radeonsi (HD 7000+) support (and also probably improved behaviour on everything excluding nv50+ and r600g, where it worked correctly).

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                    • #30
                      Originally posted by okias View Post
                      Today we got fixed radeonsi (HD 7000+) support (and also probably improved behaviour on everything excluding nv50+ and r600g, where it worked correctly).
                      Does it work with prime yet?

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