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OpenGL 4.5 Released With New Features

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  • OpenGL 4.5 Released With New Features

    Phoronix: OpenGL 4.5 Released With New Features

    Well, the next-gen OpenGL didn't end up being OpenGL 5.0 but is being billed as OpenGL 4.5. Regardless, the OpenGL 4.5 specification is out now...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    I wonder if they have decided to go with incremental changes to avoid what happened during OGL2 -> OGL3 transition.

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    • #3
      At least it has 5 in version number .

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      • #4
        Originally posted by BSDude View Post
        I wonder if they have decided to go with incremental changes to avoid what happened during OGL2 -> OGL3 transition.
        I hope the contrairy, we need a huge cleanup

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        • #5
          I think last time it took NVIDIA 2 weeks to bring out a new beta driver with 4.4 support.

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          • #6
            Nvidia blob beta is already out:
            Download the latest official NVIDIA drivers to enhance your PC gaming experience and run apps faster.



            Khronos publicly released the OpenGL 4.5 specification today, bringing the very latest functionality to the industry’s most advanced 3D graphics API while maintaining full backwards compatibility, enabling applications to incrementally use new features. The full specification and reference materials are available for immediate download from the OpenGL Registry. New functionality in the core OpenGL 4.5 specification includes:
            • Direct State Access (DSA) – object accessors enable state to be queried and modified without binding objects to contexts, for increased application and middleware efficiency and flexibility;
            • Flush Control - applications can control flushing of pending commands before context switching – enabling high-performance multithreaded applications;
            • Robustness - providing a secure platform for applications such as WebGL browsers, including preventing a GPU reset affecting any other running applications;
            • OpenGL ES 3.1 API and shader compatibility – to enable the easy development and execution of the latest OpenGL ES applications on desktop systems;
            • DX11 emulation features – for easier porting of applications between OpenGL and Direct3D.
            There's also a bit of povs about future of opengl from different ihv:s.

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            • #7
              Download the latest official NVIDIA drivers to enhance your PC gaming experience and run apps faster.


              That was fast.

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              • #8
                Yay, more extensions! Extensions for everyone!

                Now we are going to have 25 ways to get data to the gpu.

                Who needs compact and orthogonal APIs... sigh.

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                • #9
                  It seems that OpenGL 5.0 will not be announced soon, instead Kronos asks interested parties to join an effort of creating a next-gen API. Link (German only, sorry):

                  Khronos hat angekündigt, eine Next-Gen-Version von OpenGL zu entwickeln. Sie soll hardwarenäher und effizienter arbeiten und komplett neu gestaltet sein. Überdies hat Khronos die Spezifikation von OpenGL 4.5 freigegeben.

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                  • #10
                    Originally posted by Sdar View Post
                    Do you think they implemented it after reading this announce . It is not fast, it is planned .

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