Originally posted by blackout23
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OpenGL 4.5 Released With New Features
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Originally posted by ryszardzonk View Postmy question is what do those extensions actually bring to the table? Would games run faster or their development be any easier?
For instance : ARB_clip_control, which I very briefly talked about earlier :
from https://www.opengl.org/registry/spec...ip_control.txt
Developers interested in this functionality may be porting content
from Direct3D to OpenGL
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Originally posted by blackout23 View PostWhich begs the question why AMD can't do the same...
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Originally posted by dungeon View PostGuess without looking Nvidia, then AMD, then others... is it?
If more contributions are from non GPU maker, then something must be weird in this world .
No need to call they are absent.
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Originally posted by ryszardzonk View Postmy question is what do those extensions actually bring to the table? Would games run faster or their development be any easier?
* DSA will allow for middle ware to work friendlier with main code (state change is more atomic)
* Less overhead for small state changes (agin DSA)
* More control over depth quality (so games that do not need those may scale down)
Plenty of goodies.
And its nice addition to "AZDO" overall.
Game devs will benefit, middleware devs will benefit, games will benefit.
(Apps will need to adopt those features though.)
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Originally posted by _ONH_ View PostNo, Nvidia, AMD&VMware, Unity, then all the rest including Intel and Google.
No need to call they are absent.
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Mesa will likely support many of these sooner rather than later. A lot of them are pretty easy to implement.
You might also notice that Brian Paul (the Mesa project founder) is listed as the author on many of the extensionsFree Software Developer .:. Mesa and Xorg
Opinions expressed in these forum posts are my own.
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Originally posted by MoonMoon View PostThe answer was already given to you by Phoronix some time ago: AMD driver developers are so overloaded that they can't even handle proper release notes/change logs, now they have to work on the transition to the unified kernel module and have to look how to bring Mantle to Linux. There are simply not enough AMD developers to now also keep up with the OpenGL specifications.Michael Larabel
https://www.michaellarabel.com/
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