If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
It seems that OpenGL 5.0 will not be announced soon, instead Kronos asks interested parties to join an effort of creating a next-gen API. Link (German only, sorry):
That really interesting and Heise.de is a very trustable source.
Die konkreten Ziele hat Khronos bereits festgelegt: Die Schnittstelle soll in Hinblick auf die Architektur moderner GPUs von Grund auf neu gestaltet werden und vor allem einen geringeren Overhead und verbessertes Multithreading bieten. Dazu soll eine gemeinsame Shading-Programmiersprache kommen und die M?glichkeit der expliziten Anwendungskontrolle ?ber GPU- und CPU-Workloads.
Sounds like a complete rewrite also with a now shading language to better control GPU/CPU workload.
Which begs the question why AMD can't do the same...
They already explained their reasons, this is related to their 3 months quality control and release schedule. That said, I don't see why they couldn't release some "unstable alpha" with a big disclaimer...
I can't wait to see reports of games utilizing ARB_clip_control on computers with unsupported drivers. This should be fun
At least, this extension is (at first glance) almost trivial to implement, I didn't check the others.
Comment