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Next Week We Should Hear All About OpenGL 5.0

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  • log0
    replied
    Originally posted by dungeon View Post
    But they don't name any sources either, do they? Sigh, journalism nowadays (or should I say blogging), write whathever you want...

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  • dungeon
    replied
    Originally posted by log0 View Post
    links?
    For example:

    Mitte August wird die Khronos-Gruppe, die für die OpenGL zuständig ist, erste Informationen zur Weiterentwicklung bekanntgeben.

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  • log0
    replied
    Originally posted by dungeon View Post
    There are few german sites with same assumpation .
    links?

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  • dungeon
    replied
    Originally posted by log0 View Post

    Who are the "others"? The only site reporting about "assumed" GL5 annoncement is phoronix...
    There are few german sites with same assumpation .

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  • log0
    replied
    Originally posted by justmy2cents View Post
    then you should really read article, not just title. here, i qouted relevant part for you
    Lol, dude. I've read the article.
    we (and others) assume this is most likely where they're going to make the jump to OpenGL 5.0 rather than OpenGL 4.5 for the next-gen functionality.
    Who are the "others"? The only site reporting about "assumed" GL5 annoncement is phoronix...

    Leave a comment:


  • justmy2cents
    replied
    Originally posted by log0 View Post
    Nah, I just wanted to know whether Michael might have got it from somewhere (Valve) or if it just speculation.
    then you should really read article, not just title. here, i qouted relevant part for you

    On 13 August is when the Khronos Group will be announced the next-generation OpenGL at SIGGRAPH in Vancouver. Given that it's going to be going head-to-head with DirectX 12, AMD's Mantle API, and to some extent Apple's Metal, we (and others) assume this is most likely where they're going to make the jump to OpenGL 5.0 rather than OpenGL 4.5 for the next-gen functionality.

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  • log0
    replied
    Originally posted by justmy2cents View Post
    with new things showing up, i'd say ogl5 is a must. at least commercially from advertising point.

    lots of people/sites would simply dismiss it with "bah, point release. nothing new. look at dx12 whole new release" as big majority don't bother to look at features and what they do, just numbers. for majority of sheep population new number means "big and shiny". just look at 4-4.4 gl, awesome features... no exposure whatsoever, even though they made larger step than dx9-11. those point releases cover AZDO which is more or less what dx12 will be
    Nah, I just wanted to know whether Michael might have got it from somewhere (Valve) or if it just speculation.

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  • justmy2cents
    replied
    Originally posted by log0 View Post
    @Michael Who is your source that GL5 will be announced during this BOF?
    with new things showing up, i'd say ogl5 is a must. at least commercially from advertising point.

    lots of people/sites would simply dismiss it with "bah, point release. nothing new. look at dx12 whole new release" as big majority don't bother to look at features and what they do, just numbers. for majority of sheep population new number means "big and shiny". just look at 4-4.4 gl, awesome features... no exposure whatsoever, even though they made larger step than dx9-11. those point releases cover AZDO which is more or less what dx12 will be

    Leave a comment:


  • log0
    replied
    Originally posted by kaprikawn View Post
    I'm not in the least bit interested in this. It's years since I read about Direct X 10, and all the excitement over tessellation and whatnot. And we're only really starting to see that come to fruition now in dribs and drabs. We're only just starting to see a handful of games where you need a Direct X 11 card. And that's on Windows
    That was mostly due to consoles being DX9 level hadware. Now that PS4 and XBONE are there, you should see much more DX11/12 games.

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  • kaprikawn
    replied
    I'm not in the least bit interested in this. It's years since I read about Direct X 10, and all the excitement over tessellation and whatnot. And we're only really starting to see that come to fruition now in dribs and drabs. We're only just starting to see a handful of games where you need a Direct X 11 card. And that's on Windows.

    OpenGL 5...on Linux? Pah, wake me up when that actually happens.

    Besides, Khronos are too beholden to CAD professionals to make OpenGL rival Direct X for gaming. It's a jack of all trades, master of none. I'm reminded of the maxim about a camel being a horse designed by committee.

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