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Next Week We Should Hear All About OpenGL 5.0

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  • #11
    Originally posted by justmy2cents View Post
    then you should really read article, not just title. here, i qouted relevant part for you
    Lol, dude. I've read the article.
    we (and others) assume this is most likely where they're going to make the jump to OpenGL 5.0 rather than OpenGL 4.5 for the next-gen functionality.
    Who are the "others"? The only site reporting about "assumed" GL5 annoncement is phoronix...

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    • #12
      Originally posted by log0 View Post

      Who are the "others"? The only site reporting about "assumed" GL5 annoncement is phoronix...
      There are few german sites with same assumpation .

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      • #13
        Originally posted by dungeon View Post
        There are few german sites with same assumpation .
        links?

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        • #14
          Originally posted by log0 View Post
          links?
          For example:

          Mitte August wird die Khronos-Gruppe, die für die OpenGL zuständig ist, erste Informationen zur Weiterentwicklung bekanntgeben.

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          • #15
            Originally posted by dungeon View Post
            But they don't name any sources either, do they? Sigh, journalism nowadays (or should I say blogging), write whathever you want...

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            • #16
              Originally posted by log0 View Post
              But they don't name any sources either, do they? Sigh, journalism nowadays (or should I say blogging), write whathever you want...
              last i checked speculation was part of journalism. and article is pretty specific it is just that and not claim of truth. sigh, posters nowadays

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              • #17
                I don't see why people's panties are full of sand over the assumption of the next release being 5.0. Michael even stated himself "we assume this is most likely where they're going to make the jump". He didn't say anything definite. But when it comes to describing a product, it's much easier to just make up a name for it than calling it "the next generation of OpenGL" every time.


                Anyway, if this new release is compatible with all current OpenGL 4.x or DX11 hardware, then there's a good chance it will be called OpenGL 4.5. The reason I state this is because MS is notorious for intentionally breaking compatibility with things (in other words, DX12 I believe is not supposed to be Windows 7 compatible), so basing off their numbering scheme doesn't say much. Mantle/Metal are new APIs so they don't really tell us anything about generational changes. However, Mantle (being the only functioning publicly available performance-enhanced API) can only work on a select few GPUs. This is an API designed by AMD for AMD, and it doesn't work on all of their DX11/OGL 4.x compatible GPUs. Unless older-generation GPUs are compatible but AMD didn't spend their time and resources on them, then to me this says the next release will be OpenGL 5.0.

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                • #18
                  Originally posted by losko View Post
                  I'm afraid we will see OpenGL 5.0 landing on Mesa in 2020+, hopefully...
                  OpenGL support advances more quickly than you think.

                  It's not like most games require OpenGL 4.4 anyway.

                  Originally posted by kaprikawn View Post
                  I'm not in the least bit interested in this. It's years since I read about Direct X 10, and all the excitement over tessellation and whatnot. And we're only really starting to see that come to fruition now in dribs and drabs. We're only just starting to see a handful of games where you need a Direct X 11 card. And that's on Windows.

                  OpenGL 5...on Linux? Pah, wake me up when that actually happens.

                  Besides, Khronos are too beholden to CAD professionals to make OpenGL rival Direct X for gaming. It's a jack of all trades, master of none. I'm reminded of the maxim about a camel being a horse designed by committee.
                  Nothing really essential is only possible by using DirectX. There's always a way to do it with OpenGL, else people wouldn't be porting engines to it.

                  Delays after a new API version? Look at JavaScript.

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                  • #19
                    Originally posted by losko View Post
                    I'm afraid we will see OpenGL 5.0 landing on Mesa in 2020+, hopefully...
                    Actually, they've made huge progress on implementing more OpenGL features ever since AMD started their OSS efforts so that there was an actual reason to implement all this stuff. Remember, Intel hardware just barely supported this stuff, but was way too slow to actually make use of it and still is generally is too slow to make use of it. When the new features would just bring the hardware to an unplayable crawl why even implement it till theres hardware capable of making use of it?

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                    • #20
                      Originally posted by log0 View Post
                      But they don't name any sources either, do they? Sigh, journalism nowadays (or should I say blogging), write whathever you want...
                      OpenGL 5.0 soll in vier Wochen auf der Siggraph vorgestellt werden. Die neue Version soll wie die Konkurrenz DirectX 12 und Mantle einen geringeren Treiber-Overhead bieten. Allerdings sollte man von dem Event nicht zu viel erwarten, denn es ist eher informeller Natur. Handfeste Spezifikationen dürften erst später erscheinen.


                      When journalists making assumpation based on rumors or not or if they can't really talk about who is the source then - they are the source .

                      I can make "real" assumpation that OpenGL 5.0 specs will not be released until Nvidia have something like "usable" implementation .

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