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Grand Theft Auto Running On Direct3D Natively On Linux Shows Gallium3D Potential

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  • Linuxxx
    replied
    Why is native so bad?

    Originally posted by Pontostroy View Post
    HL2 Lost coast

    wine nine - 162
    wine csmt - 154
    wine wd3d - 82
    native - 123
    Even with ToGL (Direct3D to OpenGL Translator), shouldn't the results on Linux native be way better?
    I thought the Linux Kernel ought to give us a measurable boost over the Windows NT kernel, so I ask again, why these weird results?

    Leave a comment:


  • Pontostroy
    replied
    HL2 Lost coast

    wine nine - 162
    wine csmt - 154
    wine wd3d - 82
    native - 123

    Leave a comment:


  • Nille
    replied
    Originally posted by tomtomme View Post
    not yet
    Ok, if Nvidia and AMD start to support the d3d9 State Tracker, what do we win with this? Noting, it's a 10 Years old API. Since the Release we have D3D10, D3D10.1, D3D11.0 D3D11.1, D3D11.2 and in the future D3D12.

    Leave a comment:


  • tomtomme
    replied
    Originally posted by Nille View Post
    They don't care, and if we serious ... why should they. The D3D9 State Tracker works only for the FOSS Radeon and Nvidia Driver. The FOSS-Intel, Nvidia and AMD Blobs, the Target drivers, don't support it.
    not yet

    Leave a comment:


  • Nille
    replied
    Originally posted by tomtomme View Post
    does valve know about wine-nine? if it could be pushed in time for steamOS release...
    so did someone already wrote valve an email? otherwise I will.
    They don't care, and if we serious ... why should they. The D3D9 State Tracker works only for the FOSS Radeon and Nvidia Driver. The FOSS-Intel, Nvidia and AMD Blobs, the Target drivers, don't support it.

    Leave a comment:


  • _SXX_
    replied
    Originally posted by tomtomme View Post
    isn?t farcry cryengine?
    Only original Far Cry made by Crytek and used CryEngine.

    Originally posted by tomtomme View Post
    does valve know about wine-nine? if it could be pushed in time for steamOS release...
    so did someone already wrote valve an email? otherwise I will.
    Valve don't care about Gallium drivers.

    Leave a comment:


  • tomtomme
    replied
    Originally posted by artivision View Post
    Yeah. Source Engine doesn't have dead ends either. Here it is in RIFT with WineD3D: [email protected], RadeonHD4670, no Csmt, low quality renderer = 10fps. NativeD3D, high quality renderer - low settings = 40fps.-
    isn?t farcry cryengine?
    does valve know about wine-nine? if it could be pushed in time for steamOS release...
    so did someone already wrote valve an email? otherwise I will.

    Leave a comment:


  • artivision
    replied
    Originally posted by Pontostroy View Post
    I do not agree with you

    CS:GO and farcry 2 noticeably faster with Csmt

    radeon hd 7790
    https://www.youtube.com/watch?v=CcCIhRPCDzs - cs:go wine Csmt (high settings ~40-60 fps)
    https://www.youtube.com/watch?v=ApIJ9xX5QWE - cs:go vanilla wine (meduim settings ~ 20-30 fps)


    Yeah. Source Engine doesn't have dead ends either. Here it is in RIFT with WineD3D: [email protected], RadeonHD4670, no Csmt, low quality renderer = 10fps. NativeD3D, high quality renderer - low settings = 40fps.-

    Leave a comment:


  • Pontostroy
    replied
    Originally posted by artivision View Post
    Hold that smile friend, it only happens in Unigine, that has no dead ends. Everywhere else Csmt is a crap like the rest of WineD3D.
    I do not agree with you

    CS:GO and farcry 2 noticeably faster with Csmt

    radeon hd 7790
    https://www.youtube.com/watch?v=CcCIhRPCDzs - cs:go wine Csmt (high settings ~40-60 fps)
    https://www.youtube.com/watch?v=ApIJ9xX5QWE - cs:go vanilla wine (meduim settings ~ 20-30 fps)

    Leave a comment:


  • artivision
    replied
    Originally posted by _SXX_ View Post
    Thank you for testing that! Very interesting results!

    Hold that smile friend, it only happens in Unigine, that has no dead ends. Everywhere else Csmt is a crap like the rest of WineD3D.

    Leave a comment:

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