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Grand Theft Auto Running On Direct3D Natively On Linux Shows Gallium3D Potential

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  • monohouse
    replied
    console ports suck

    there are many games that are not properly programmed, that always existed, so it is not a surprise that new games regardless of what rendering they are using will have bugs, and yes I would not bet on a game that is DX11 to work properly on DX9, but I put those games into the crap category and never look at them again, it's unfortunate that you were affected by it

    smitty console ports suck and I would like to point out that the dedicated PC games (the ones that were programmed from the ground up for the PC) are DX9 games that is why those games work properly.
    the games that are DX10/11/12 are console ports so many of them suck on PC, and that is a good reason for this project to take off (that being said, GTA 4 is a console port and yet I can see they managed to make it work properly)

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  • smitty3268
    replied
    Originally posted by marek View Post
    Yet still after all those years, most games just work with D3D9 and despite that they look awesome.
    Most current games were designed to run on the XBox360, so it's not inconceivable that the days of games running D3D9 are coming to an end. Especially with XP now officially unsupported.

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  • widardd
    replied
    Originally posted by monohouse View Post
    those images were deliberately put there to promote new windows OS sales



    reached EOL or not I am still using it and will continue, perhaps not but I am one of those not wide used gamers and I play all my games there, I don't have multiboot with other windows and the only other multiboot I have is linux, windows 6/7/8 all sucks, I don't care what games or how many of them there are on those windows I will never use it
    I shared your oppinion until i discovered games that officially support XP, but only offer renderpaths that seemed to not have gotten the same love, resulting in crashs.

    (Path of Exile and The Secret World)

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  • monohouse
    replied
    If you compare D3D9 Images and D3D10/11 Image you think different.
    those images were deliberately put there to promote new windows OS sales

    Because of XP, but since 4 month XP has reached his EOL. And is not very wide used by Gamers since a long time.
    reached EOL or not I am still using it and will continue, perhaps not but I am one of those not wide used gamers and I play all my games there, I don't have multiboot with other windows and the only other multiboot I have is linux, windows 6/7/8 all sucks, I don't care what games or how many of them there are on those windows I will never use it
    Last edited by monohouse; 05 August 2014, 08:53 AM.

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  • Dukenukemx
    replied
    Originally posted by Nille View Post
    Because of XP, but since 4 month XP has reached his EOL. And is not very wide used by Gamers since a long time.
    Less to do with XP and more to do with Xbox 360 and PS3. Since developers don't make games first for the PC they just make bad ports from those consoles. So they are mostly DX9 games with some DX10/11 additions.


    If you compare D3D9 Images and D3D10/11 Image you think different.
    For some games yes, but mostly unnoticeable. The big features of DX10 was better shadows, but most games that used them slowed to a crawl. Then AMD introduced DX10.1 and improved performance dramatically. Anyone remember the Tomb Raider DX10.1 patch that was removed? Anyway, DX11's big feature was tessellation, and the amount of games that use that feature I can count on my hands.

    For the most part today DX10 is mostly ignored and DX11 is only used as a performance boost for some games. Any sophisticated feature used in modern games are only going to be included if Nvidia or AMD throws money towards developers. And for the most part anything Nvidia throws money any will become an exclusive feature for their hardware. So essentially most games are DX9.

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  • Nille
    replied
    Originally posted by marek View Post
    Yet still after all those years, most games just work with D3D9
    Because of XP, but since 4 month XP has reached his EOL. And is not very wide used by Gamers since a long time.

    Originally posted by marek View Post
    and despite that they look awesome.
    If you compare D3D9 Images and D3D10/11 Image you think different.

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  • Pontostroy
    replied
    I made livecd with gallium nine

    http://www.gearsongallium.com/?p=1427

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  • asdfblah
    replied
    This stuff is awesome, just tried it yesterday, many games work great

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  • artivision
    replied
    Originally posted by _SXX_ View Post
    Don't you think it's way too much?

    @tarceri did successful crowdfunding campaign for Mesa extensions, but he only collected $2000 and $3000 and I doubt project like D3D9 state tracker might collect 3 times more.


    Well, i think it will.

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  • marek
    replied
    Originally posted by Nille View Post
    Ok, if Nvidia and AMD start to support the d3d9 State Tracker, what do we win with this? Noting, it's a 10 Years old API. Since the Release we have D3D10, D3D10.1, D3D11.0 D3D11.1, D3D11.2 and in the future D3D12.
    Yet still after all those years, most games just work with D3D9 and despite that they look awesome.

    Leave a comment:

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