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Grand Theft Auto Running On Direct3D Natively On Linux Shows Gallium3D Potential
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Originally posted by tomtomme View Postdoes valve know about wine-nine? if it could be pushed in time for steamOS release...
so did someone already wrote valve an email? otherwise I will.
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Why is native so bad?
Originally posted by Pontostroy View PostHL2 Lost coast
wine nine - 162
wine csmt - 154
wine wd3d - 82
native - 123
I thought the Linux Kernel ought to give us a measurable boost over the Windows NT kernel, so I ask again, why these weird results?
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Originally posted by Linuxxx View PostEven with ToGL (Direct3D to OpenGL Translator), shouldn't the results on Linux native be way better?
Originally posted by Linuxxx View PostI thought the Linux Kernel ought to give us a measurable boost over the Windows NT kernel, so I ask again, why these weird results?
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Originally posted by Linuxxx View PostEven with ToGL (Direct3D to OpenGL Translator), shouldn't the results on Linux native be way better?
I thought the Linux Kernel ought to give us a measurable boost over the Windows NT kernel, so I ask again, why these weird results?
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Originally posted by Linuxxx View PostEven with ToGL (Direct3D to OpenGL Translator), shouldn't the results on Linux native be way better?
I thought the Linux Kernel ought to give us a measurable boost over the Windows NT kernel, so I ask again, why these weird results?
HL2 Lost coast with multicore rendering
wine nine - 194
wine csmt - 168
wine wd3d - 98
native - 164
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Anyone tested Gallium with the D3D10/11 State Tracker which was rewritten about a year ago?
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I don't know if it works with the d3dadapter patches made to Wine for Gallium Nine. In the commit message a few years ago, the author mentioned that he actually was able to run stuff with it. Battlefield would be a cool test or Unigine Valley with D3D11 mode.
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