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Grand Theft Auto Running On Direct3D Natively On Linux Shows Gallium3D Potential
The Witcher 2. ^^ Should be a D3D9 Game. If you have the botched up Linux wrapped port you could download the Windows version via Windows Steam.
They recently released a linux_beta update to incorporate some of the things CSMT wine does into their "port", but it's still 80% slower than on Windows.
The Witcher 2. ^^ Should be a D3D9 Game. If you have the botched up Linux wrapped port you could download the Windows version via Windows Steam.
They recently released a linux_beta update to incorporate some of the things CSMT wine does into their "port", but it's still 80% slower than on Windows.
exactly my thought.
but how much work would that be for the devs?
is gallium-nine only optimized for GTA and few other games right now, or should basically every DX9 game work?
Yeah. Source Engine doesn't have dead ends either. Here it is in RIFT with WineD3D: Core2duo@3ghz, RadeonHD4670, no Csmt, low quality renderer = 10fps. NativeD3D, high quality renderer - low settings = 40fps.-
Yeah. Source Engine doesn't have dead ends either. Here it is in RIFT with WineD3D: Core2duo@3ghz, RadeonHD4670, no Csmt, low quality renderer = 10fps. NativeD3D, high quality renderer - low settings = 40fps.-
isn?t farcry cryengine?
does valve know about wine-nine? if it could be pushed in time for steamOS release...
so did someone already wrote valve an email? otherwise I will.
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