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Grand Theft Auto Running On Direct3D Natively On Linux Shows Gallium3D Potential

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  • Native Direct3D is better than OpenGL on AMD card
    Direct3D: http://imgur.com/a/qGXKj
    OpenGL: http://imgur.com/a/bIM6H

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    • Originally posted by _SXX_ View Post
      Pretty cool test! Any chance you can benchmark Wine with CSMT?
      Wine CSMT - Score 721

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      • Originally posted by Pontostroy View Post
        Wine CSMT - Score 721


        My similar tests:

        NativeD3D, NativeOGL, WineOGL = 100% no broken shaders.

        WineD3D: Core2(4-issue)=25%, Core2-csmt=38%, i5(8-issue)=50%, i5-csmt=75%, Laptop(i5)=35%, Laptop(i5)-csmt=50%, many broken shaders.

        "GLSL=disabled" = Wine with csmt (when it works, mostly with Nvidia blob, some say with Catalyst to), many broken shaders.

        Windowz = 110%.

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        • Guys you know what would be the perfect test?

          The Witcher 2. ^^ Should be a D3D9 Game. If you have the botched up Linux wrapped port you could download the Windows version via Windows Steam.
          They recently released a linux_beta update to incorporate some of the things CSMT wine does into their "port", but it's still 80% slower than on Windows.

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          • Originally posted by blackout23 View Post
            Guys you know what would be the perfect test?

            The Witcher 2. ^^ Should be a D3D9 Game. If you have the botched up Linux wrapped port you could download the Windows version via Windows Steam.
            They recently released a linux_beta update to incorporate some of the things CSMT wine does into their "port", but it's still 80% slower than on Windows.
            exactly my thought.
            but how much work would that be for the devs?
            is gallium-nine only optimized for GTA and few other games right now, or should basically every DX9 game work?

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            • Originally posted by Pontostroy View Post
              Wine CSMT - Score 721
              Thank you for testing that! Very interesting results!

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              • Originally posted by _SXX_ View Post
                Thank you for testing that! Very interesting results!

                Hold that smile friend, it only happens in Unigine, that has no dead ends. Everywhere else Csmt is a crap like the rest of WineD3D.

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                • Originally posted by artivision View Post
                  Hold that smile friend, it only happens in Unigine, that has no dead ends. Everywhere else Csmt is a crap like the rest of WineD3D.
                  I do not agree with you

                  CS:GO and farcry 2 noticeably faster with Csmt

                  radeon hd 7790
                  https://www.youtube.com/watch?v=CcCIhRPCDzs - cs:go wine Csmt (high settings ~40-60 fps)
                  https://www.youtube.com/watch?v=ApIJ9xX5QWE - cs:go vanilla wine (meduim settings ~ 20-30 fps)

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                  • Originally posted by Pontostroy View Post
                    I do not agree with you

                    CS:GO and farcry 2 noticeably faster with Csmt

                    radeon hd 7790
                    https://www.youtube.com/watch?v=CcCIhRPCDzs - cs:go wine Csmt (high settings ~40-60 fps)
                    https://www.youtube.com/watch?v=ApIJ9xX5QWE - cs:go vanilla wine (meduim settings ~ 20-30 fps)


                    Yeah. Source Engine doesn't have dead ends either. Here it is in RIFT with WineD3D: [email protected], RadeonHD4670, no Csmt, low quality renderer = 10fps. NativeD3D, high quality renderer - low settings = 40fps.-

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                    • Originally posted by artivision View Post
                      Yeah. Source Engine doesn't have dead ends either. Here it is in RIFT with WineD3D: [email protected], RadeonHD4670, no Csmt, low quality renderer = 10fps. NativeD3D, high quality renderer - low settings = 40fps.-
                      isn?t farcry cryengine?
                      does valve know about wine-nine? if it could be pushed in time for steamOS release...
                      so did someone already wrote valve an email? otherwise I will.

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