Originally posted by Adriannho
View Post
Announcement
Collapse
No announcement yet.
GLX DRI3 GPU Offloading Lands In Mesa
Collapse
X
-
Originally posted by tpruzina View PostYour definition of 'smoothness' in not compatible with rest of the world (35fps is barely playable for most games and heavily unsufficient for first person games).Originally posted by JS987 View PostFPS games need 60 fps minimum and approx. 90 fps average to be smooth.
I WISH I could get 35+fps on any game other than League of Legends at the very lowest graphics settings.
Comment
-
Originally posted by JS987 View PostFPS games need 60 fps minimum and approx. 90 fps average to be smooth.
Well, I had absolutely no lags, stuttering and such and the response to commands was instant. From my point of view BF4 (and that btw, is a "next-gen" first-person shooter) was running great at 35 fps average...and this on very high setting....and on a cheap mobile system...
But what do I know...I'm probably wrong.
Comment
-
Originally posted by Adriannho View PostBy what type of measurement? I used fraps for counting frames...can that be considered as accurate?
Well, I had absolutely no lags, stuttering and such and the response to commands was instant. From my point of view BF4 (and that btw, is a "next-gen" first-person shooter) was running great at 35 fps average...and this on very high setting....and on a cheap mobile system...
But what do I know...I'm probably wrong.All opinions are my own not those of my employer if you know who they are.
Comment
-
Originally posted by Adriannho View PostBy what type of measurement? I used fraps for counting frames...can that be considered as accurate?
Well, I had absolutely no lags, stuttering and such and the response to commands was instant. From my point of view BF4 (and that btw, is a "next-gen" first-person shooter) was running great at 35 fps average...and this on very high setting....and on a cheap mobile system...
But what do I know...I'm probably wrong.
Main problem with fps is that at 60fps you can render 59 frames in nanoseconds each and that one 'off' frame that takes nearly second to draw will make perception of 1fps total.
Yeah its not realistic, but in real games you can have smooth 30fps on console and 'laggish' 60 fps on pc.
For example, in dota2 on my setup i had 70fps, but longest frames could take 1/12th second to draw, while fastests were in ballpark of 1/100s. Hope this example gives a bit of insight into how deceiving fps can be.
Comment
-
a) There's no logic for GPU offloading needed in the Xserver
Does it's mean that usage of DRI_PRIME will no longer able to crash my X server?
Because some games with newer drivers make my X crash when I run games on AMD GPU and same with Nouveau.
Comment
-
hm
Originally posted by _SXX_ View PostSomeone, answer please!
Does it's mean that usage of DRI_PRIME will no longer able to crash my X server?
Because some games with newer drivers make my X crash when I run games on AMD GPU and same with Nouveau.
Comment
-
Originally posted by rikkinho View Postx server don't work well with dual graphics and will never do, the devs never give good support
I use it at moment with Intel HD4600 (used by X) and AMD HD6950 and it's work well, but Nouveau tend to crash and new graphics stack result in crashes on when AMD GPU used. As far as I understand this news correct then when DRI3 used X shouldn't see the difference between renderng on "default" GPU and one used though PRIME.
Comment
-
Originally posted by _SXX_ View PostWhy do you think so?
I use it at moment with Intel HD4600 (used by X) and AMD HD6950 and it's work well, but Nouveau tend to crash and new graphics stack result in crashes on when AMD GPU used.
Just asking to have some "picture" of that experience, i don't like those multi gpu system i even avoid buying them .
Comment
Comment