Originally posted by TAXI
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Valve Funds Glassy Mesa Development For Better Driver Performance
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Originally posted by Kivada View PostAnd yet you guys fail to see where Steam isn't using a DRM scheme that violates a damn thing. Getting your games through steam is like buying direct download .flac files from bandcamp.
1) Downloading a .flac file would allow you to copy it to a CD-ROM and run it on a separate offline computer Steam games do not allow this because their executables check against the Steam service which needs authentication online before it runs the game.
2) After reformatting your existing computer (you have done this before right?), your .flac file would still work without requiring you to contect Steams servers for "reactivation". Steam games do not allow this. You will need to contact Steam's servers for "reactivation".
3) If / when Steams servers go down, running a .flac file would be no issue because it does not contain DRM. Steam games however do contain DRM and require reactivation. Any reactivation is going to be hard if Steams servers are down.
4) Offline mode for .flac files will always work because they do not require an internet connection to authenticate. Offline mode for steam games is not a solution because people occasionally have to reformat their computer (or do not put gaming machines online) thus Offline mode cannot be enabled because this would circumvent Steams DRM.
If people do not understand how DRM works and what constitutes DRM, then they are part of the problem and not the solution. This means, like the DRM providers, they should also be shot.
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Originally posted by _SXX_ View PostSo I don't see any reason this won't be included into mainline as option that will be used by all distributions.
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Originally posted by ssokolow View Post"must own what I pay for"
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Originally posted by ssokolow View PostIf Valve products didn't violate two separate policies regarding software on my system, I'd buy the shit out of Valve games too.
(I have a strict "No DRM, no piracy" policy (A.K.A. "must own what I pay for, must not implicitly endorse what I shun") and the Steam client runs up against the policy that the only non-games that are allowed to be closed source are the grandfathered-in BIOS, nVidia drivers, Flash, Skype, and Opera 12.x)
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I believe that you have consumer protection laws in civilized countries to counteract such arbitrary measures, like taking away access to something you bought, and in many countries they will even override bad EULAs and such.
Anyway, developers can choose to not depend on steam drm in any way. Faster Than Light is one example where you can use the game fully without using steam after downloading it with steam.
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Originally posted by Kivada View PostAnd yet you guys fail to see where Steam isn't using a DRM scheme that violates a damn thing. Getting your games through steam is like buying direct download .flac files from bandcamp.
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Originally posted by mattst88 View PostIt's more complicated than that. Depending on LLVM in any part of libGL means linking in libstdc++. Proprietary applications often ship a copy of this library. When libGL is loaded by the game with an old bundled version of libstdc++ already loaded, things blow up.
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Originally posted by _SXX_ View PostWhy do you think so?
Intel only was against using LLVM inside their own driver when these optimizations done before driver get the shader.
See https://bugs.freedesktop.org/show_bug.cgi?id=78242 for instance.
I'm not aware of solutions short of statically linking LLVM and libstdc++ into libGL and drivers that use LLVM, which is of course very distasteful and increases binary sizes significantly. It's an unfortunate situation.
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You have a strict code of honour regarding software on your PC, yet you have some of the dirtiest piece of closed source buffoonary!
And then not use Steam!?
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