Originally posted by johnc
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Apple Announces A New 3D API, OpenGL Competitor: Metal
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Maybe it would have been enough for Crapple to just keep their OpenGL support up-to-date. With OpenGL 4.3/4.4 there would be no need for Metal. Soon even Mesa will overtake OS X in OpenGL compliance. Only with 10.9 they started to support OpenGL 4.1 (from 2010), before that they were stuck with OpenGL 3.2 on OS X 10.8.5
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i see a new opengl coming soon :P
In times when you think things get stable and everything just works....
Lets just break things
make new apis n stuff
piss off your users
i see a new opengl coming soon :P
lets hurry to pulse/gnome3/unity/mir/wayland/systemd/btrfs/newopenglstuff
It will be fun ^^ I promise it will break all games and programs you loved.
Still got troubles with pulse from time to time. XD
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Metal is for iOS A7 SoC
This Metal is to leverage the A7/A8 future SoC hardware in the embedded space, solely to eek out as much efficiency and performance possible, within the capabilities of their GPGPU solution(s).
OS X is a completely different beast. OpenGL is the defacto for it, period.
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Originally posted by johnc View PostA bit off topic but does anybody see striking resemblance to some Linux DE designs in the new OS X? The flat dock idea, the new window bars like GNOME Shell, the black transparent top bar, the Dash-like search feature. wtf
Apple's dying, they just don't know it yet. Linux is forever (mostly cause no one "owns" it)!
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Originally posted by blackout23 View PostMaybe it would have been enough for Crapple to just keep their OpenGL support up-to-date. With OpenGL 4.3/4.4 there would be no need for Metal. Soon even Mesa will overtake OS X in OpenGL compliance. Only with 10.9 they started to support OpenGL 4.1 (from 2010), before that they were stuck with OpenGL 3.2 on OS X 10.8.5
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Originally posted by Marc Driftmeyer View PostThis Metal is to leverage the A7/A8 future SoC hardware in the embedded space, solely to eek out as much efficiency and performance possible, within the capabilities of their GPGPU solution(s).
OS X is a completely different beast. OpenGL is the defacto for it, period.
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Originally posted by liam View PostErr, rust? D?
Except :: scope operators. For fucks sake, there are like 30 glyph characters on the standard keyboard, and you should at least be prioritizing the most commonly used ones to get single character operands first. It was a double colon in C++ because it was a hack on syntax, like pretty much everything else in C++. That is why we have && universal references and [](){} lambdas where you need the () if you declare it mutable.
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