Originally posted by peppercats
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Apple Announces A New 3D API, OpenGL Competitor: Metal
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Originally posted by zanny View PostBecause really that is the model we should have - it should not take complex overhead ridden APIs like OpenCL to add, say, a billion numbers to one another and store the results back into a gigabyte of memory. It should be as simple as having an async call in C++ or a Go routine.
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I don't think Metal is intended to be a *cross-platform* competitor: meaning, Apple is not expecting the industry as a whole to move to it.
It seems that Metal is intended specifically to solve a problem in the Apple world: many devs target Apple exclusively, but they must wallow in the complex and slow OpenGL ES API. So now Apple is providing these devs with an alternate API: the competition is thus entirely within the Apple world.
If it's a super great API, it might gain support outside Apple. But I would be amazed if Apple is actually planning for that to happen.
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Originally posted by emblemparade View PostIt seems that Metal is intended specifically to solve a problem in the Apple world: many devs target Apple exclusively, but they must wallow in the complex and slow OpenGL ES API.
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