Damn edit limit... Anyway: I tried the l4d2_testing branch and at least there don't seem to be any crashes. But there are rendering errors all over the place. It looks like these rendering issues begin as soon as the driver uses the cached shaders instead of compiling. Why does it look like that? Well, when I start some 3D application it works fine for the first time and starts with the issues after I restart said application (or after running it for some time). Well, at least it gives a free ad block:
No announcement yet.
Mesa Shader Compiler Cache Proposed, Reduces Game Start Times