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Qt3D 2.0 Is A Rewrite Of Qt's 3D Support

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  • #11
    Originally posted by Luke_Wolf View Post
    exactly, it's an Application Framework and can basically be put at the same scope as the .NET BCL and it's Addons. You can just use the GUI parts if you really really want to but that just leaves you with QWidgets and QML (Ironically equivalent to WinForms and WPF).
    KF5 being modular will also mean you can add all of those as well - file compression, standardized config files, Solid is great for any app using peripheral devices, and it has a great spellchecker in sonnet. Just throw those in a Qt project with the latest release, none of them have any other dependencies. And then there are other frameworks above the tier ones, but you really wouldn't want to make a standalone app depending on a lot of them because the cross dependencies would pull a lot of KDE into the project.

    But seriously, for a cross platform mobile / desktop project they provide as comprehensive or moreso a development framework as most major platform specific toolkits (Cocoa, Android SDK, .Net, etc).

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