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Mesa Is At 1.4 Million Lines Of Code

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  • Mesa Is At 1.4 Million Lines Of Code

    Phoronix: Mesa Is At 1.4 Million Lines Of Code

    Mesa is up to 1.4 million lines of code and has already seen almost 2,500 Git commits so far this year...

    http://www.phoronix.com/vr.php?view=MTcwMDY

  • #2
    Clearly too much code, time to remove all that pesky stuff like 3D and resettle on nice, streamlined framebuffers.

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    • #3
      I'd be curious to see a more specific breakdown. Is it mostly in Radeon? Nouveau? Intel? OpenGL Functions? Gallium3D Core?
      All opinions are my own not those of my employer if you know who they are.

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      • #4
        I wonder whether the people complaining about systemd and its apparent bloat will care about the size of this too.

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        • #5
          Originally posted by kaprikawn View Post
          I wonder whether the people complaining about systemd and its apparent bloat will care about the size of this too.
          MESA doesn't have the capability to predict the arctic melt-rate or provide 3D printed exoskeletons thus far. Maybe when they get onto those much needed features of a graphics library, it will be upto par with the systemd kernel.

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          • #6
            I have to chuckle every time I see the graph saying that gmail.com does all the work.

            A while back, I wanted to put together some code review statistics, and couldn't find any decent tools to do that. So I wrote some simple scripts to generate review and commit stats for Mesa and Piglit. I then extended it to group results by organization/company. It may not be entirely accurate, but it should be a fairly decent approximation. It works by calling 'git log', so you can filter with --since, --grep, subdirectories, or whatever you like.

            I found the results rather amusing, but I'll let someone else run them and interpret...
            Free Software Developer .:. Mesa and Xorg
            Opinions expressed in these forum posts are my own.

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            • #7
              Originally posted by kaprikawn View Post
              I wonder whether the people complaining about systemd and its apparent bloat will care about the size of this too.
              Yeah, because coding for non-standard graphics systems is the same as coding a initialization system for linux.

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              • #8
                Originally posted by asdfblah View Post
                Yeah, because coding for non-standard graphics systems is the same as coding a initialization system for linux.
                The systemd project isn't just initialization system. It consists of many binaries, and most aren't part of the init system.

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