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Originally posted by bibaheu View PostCheck that the rar file has been correctly extracted. Ark didn't do it properly for me, had to use "rar -x" :P
For me it does not work, I get this log:
Code:LogHAL:Error: appError called: Assertion failed: MaxComputeUniformComponents != -1 [File:Runtime/OpenGLDrv/Public\OpenGL4.h] [Line: 60]
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Originally posted by narciso View PostDoesn't run for me, running with -pak I get the message "Using binned." and that's it.
Running Ubuntu 14.04 64bit with AMD R9 290x + Catalyst 14.4
For me it does not work, I get this log:
Code:LogHAL:Error: appError called: Assertion failed: MaxComputeUniformComponents != -1 [File:Runtime/OpenGLDrv/Public\OpenGL4.h] [Line: 60]
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Originally posted by oliw View PostWorked a charm, thanks.
In related news, my usually [still] excellent GTX580 sounded pretty asthmatic during some scenes. At 1920*1200 it was down to ~17fps This is the first engine that has truly stretched this card on Linux.
Running Ubuntu 14.04 64bit with AMD R9 290x + Catalyst 14.4
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Originally posted by RCL_ View PostIn the above demo, just pass "-pak" to avoid having to increase limits.
In related news, my usually [still] excellent GTX580 sounded pretty asthmatic during some scenes. At 1920*1200 it was down to ~17fps This is the first engine that has truly stretched this card on Linux.
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Originally posted by curaga View PostWhy exactly do they want 10k open files, in a game. Epic, proper programming is calling, you might wanna take that.
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Why exactly do they want 10k open files, in a game. Epic, proper programming is calling, you might wanna take that.
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Originally posted by ChrisXY View PostHaven't seen the specific error messages I see with latest mesa.
If you want join #ue4linux at irc.freenode.net. There is plenty of good guys as well as Epic employees and one of guys was nice and shared pre-compiled shootergame for me, unfortunately it's didn't worked with same errors.
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Haven't seen the specific error messages I see with latest mesa.
Intel:
Code:Using binned. LogOnline:Warning: No default platform service specified for OnlineSubsystem LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback LogHAL:Error: appError called: Assertion failed: MaxComputeUniformComponents != -1 [File:Runtime/OpenGLDrv/Public\OpenGL4.h] [Line: 60] Stack: [Callstack] 02 0x00000000027b5c25 [Callstack] 03 0x00000000027a366c [Callstack] 04 0x000000000175b722 [Callstack] 05 0x00000000010ce3de [Callstack] 06 0x00000000010d1bb9 [Callstack] 07 0x00000000010d7329 [Callstack] 08 0x00007f7ba5b70000 [Callstack] 09 0x00000000010cc17c Signal 11 caught. LogLinuxPlatformFile:Warning: open('crashinfo-Effects-pid-17715/diagnostics.txt', Flags=0x00080241) failed: errno=2 (No such file or directory) LogLinuxPlatformFile:Warning: open('crashinfo-Effects-pid-17715/wermeta.xml', Flags=0x00080241) failed: errno=2 (No such file or directory) LogLinuxPlatformFile:Warning: open('crashinfo-Effects-pid-17715/minidump.dmp', Flags=0x00080241) failed: errno=2 (No such file or directory) [1] 17715 abort (core dumped) ./effects
radeonsi:
Code:Using binned. LogOnline:Warning: No default platform service specified for OnlineSubsystem radeon: Failed to allocate a buffer: radeon: size : 0 bytes radeon: alignment : 4096 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 0 bytes radeon: alignment : 4096 bytes radeon: domains : 4 LLVM failed to compile shader EE si_state.c:2133 si_shader_select - Failed to build shader variant (type=1) -12 radeon: Failed to allocate a buffer: radeon: size : 0 bytes radeon: alignment : 4096 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 0 bytes radeon: alignment : 4096 bytes radeon: domains : 4 LLVM failed to compile shader EE si_state.c:2133 si_shader_select - Failed to build shader variant (type=1) -12 Signal 11 caught. LogLinuxPlatformFile:Warning: open('crashinfo-Effects-pid-18052/diagnostics.txt', Flags=0x00080241) failed: errno=2 (No such file or directory) LogLinuxPlatformFile:Warning: open('crashinfo-Effects-pid-18052/wermeta.xml', Flags=0x00080241) failed: errno=2 (No such file or directory) LogLinuxPlatformFile:Warning: open('crashinfo-Effects-pid-18052/minidump.dmp', Flags=0x00080241) failed: errno=2 (No such file or directory) [1] 18052 abort (core dumped) DRI_PRIME=1 ./effects
Oh okay, the segfault is in the logging stuff:
Code:#0 FOutputDeviceAnsiError::Serialize (this=<optimized out>, Msg=<optimized out>, Verbosity=65520, Category=...) at I:\may2015\UnrealEngine-4.1\UnrealEngine-4.1\Engine\Source\Runtime\Core\Private\HAL/OutputDevices.cpp:1167 #1 0x00000000010dbcd0 in Log (Str=0x7300000041 <error: Cannot access memory at address 0x7300000041>, this=0x3b96e90 <GErrorHist>, Category=..., Verbosity=<optimized out>) at I:\may2015\UnrealEngine-4.1\UnrealEngine-4.1\Engine\Source\Runtime\Core\Private\Misc/OutputDevice.cpp:91 #2 FMsg::Logf (File=<optimized out>, Line=<optimized out>, Category=..., Verbosity=ELogVerbosity::NoLogging, Fmt=<optimized out>) at I:\may2015\UnrealEngine-4.1\UnrealEngine-4.1\Engine\Source\Runtime\Core\Private\Misc/OutputDevice.cpp:515 #3 0x00000000010dc829 in FDebug::AssertFailed (Expr=<optimized out>, File=<optimized out>, Line=60, Format=<optimized out>) at I:\may2015\UnrealEngine-4.1\UnrealEngine-4.1\Engine\Source\Runtime\Core\Private\Misc/OutputDevice.cpp:176 #4 0x00000000027b5c25 in GetMaxComputeUniformComponents () at Runtime/OpenGLDrv/Public/OpenGL4.h:60 #5 FOpenGLRHIState::InitializeResources (this=0x495b008, NumCombinedTextures=<optimized out>, NumComputeUAVUnits=<optimized out>) at Runtime/OpenGLDrv/Public/OpenGLState.h:453 #6 0x00000000027a366c in FOpenGLDynamicRHI::Init (this=0x495b000) at I:\may2015\UnrealEngine-4.1\UnrealEngine-4.1\Engine\Source\Runtime\OpenGLDrv\Private/OpenGLDevice.cpp:809 #7 0x000000000175b722 in RHIInit (bHasEditorToken=<optimized out>) at I:\may2015\UnrealEngine-4.1\UnrealEngine-4.1\Engine\Source\Runtime\RHI\Private/DynamicRHI.cpp:59 #8 0x00000000010ce3de in FEngineLoop::PreInit (this=0x3b95710 <GEngineLoop>, CmdLine=<optimized out>) at I:\may2015\UnrealEngine-4.1\UnrealEngine-4.1\Engine\Source\Runtime\Launch\Private/LaunchEngineLoop.cpp:1016 #9 0x00000000010d1bb9 in EnginePreInit (CmdLine=<optimized out>, CmdLine=<optimized out>) at I:\may2015\UnrealEngine-4.1\UnrealEngine-4.1\Engine\Source\Runtime\Launch\Private/Launch.cpp:32 #10 GuardedMain (CmdLine=0xfffffffffffffffc <error: Cannot access memory at address 0xfffffffffffffffc>) at I:\may2015\UnrealEngine-4.1\UnrealEngine-4.1\Engine\Source\Runtime\Launch\Private/Launch.cpp:111 #11 0x00000000010d7329 in main (argc=<optimized out>, argv=<optimized out>) at I:\may2015\UnrealEngine-4.1\UnrealEngine-4.1\Engine\Source\Runtime\Launch\Private\Linux/LaunchLinux.cpp:182
Last edited by ChrisXY; 21 May 2014, 05:09 PM.
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