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Mesa 10.2 Planned For Late May / Early June Release

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  • Mesa 10.2 Planned For Late May / Early June Release

    Phoronix: Mesa 10.2 Planned For Late May / Early June Release

    In continuing to stick to a three-month release cycle for Mesa releases, Mesa 10.2 should be released within the next two months...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    The benchmarks doesnt show better performance with this new mesa.

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    • #3
      hope they fix the performance as it took a nose dive after 10.1

      no point in reporting it would takes months to aknowlage and try find a fix.

      seems like source engine games take the biggest hit

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      • #4
        Originally posted by phoronix
        I'm getting hopeful though that we could see OpenGL 4.0 Mesa in 2014.
        I'm looking forward to the inevitable Dec. article about how disappointing the lack of GL 4 is, because this isn't happening until 2015.

        The good news is we should go straight from GL3.3 to GL4.2 all at once.

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        • #5
          Originally posted by phill1978 View Post
          hope they fix the performance as it took a nose dive after 10.1

          no point in reporting it would takes months to aknowlage and try find a fix.

          seems like source engine games take the biggest hit
          Re-enable hyperz if it's a problem. The fact that you won't even submit a bug report says a lot.

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          • #6
            Originally posted by phill1978 View Post
            hope they fix the performance as it took a nose dive after 10.1

            no point in reporting it would takes months to aknowlage and try find a fix.

            seems like source engine games take the biggest hit
            I see you're taking the approach often taken in articles on this site of bringing up unverifiable/generic problems without providing further details. That's by far the best way to not get them fixed, if that's your goal, keep at it!

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            • #7
              Originally posted by phill1978 View Post
              hope they fix the performance as it took a nose dive after 10.1

              no point in reporting it would takes months to aknowlage and try find a fix.

              seems like source engine games take the biggest hit
              It is mostly just hyperz which is disabled now by default and you can enable it if you wish - but beware of all bugs you may have if you do so .



              Of course if it is stable it is good feature to have enabled all the time, especially on slow and/or low memory bandwith setups . Users with high and powerfull cards may not care or not need it all the time , only in most demanding games where every frame metters .

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