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Gallium3D Direct3D 9 For Wine Revived, Again

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  • dffx
    replied
    Originally posted by ChrisXY View Post
    Speaking of radeonsi, does this work on it/will it work?
    No reason I can see that it wouldn't, so long as it's using an up-to-date Mesa stack. As this state tracker looks to be Mesa 10 I would imagine that you would get everything you get from Mesa 10 (including all radeonsi improvements) plus the D3D9 st.

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  • pinguinpc
    replied
    Originally posted by werfu View Post
    Wine is one hell of an old open source project. It's been around for ages! I remember using it on my 486 with one of the first 2.4 kernel. Wine developers are proud. It took an incredible amount of work to get to 1.0, and while everybody though it was foolish to develop such a layer, they've continued. If I put myself in place of the Wine developers, I can easily understand how I could refuse to add such functionality. It's been developed by someone who's external to the team, replace a complete subset that took a LOT of work to put in place in the first place and opens up a possibility of new bugs. Not only that, but it would only benefit a small fraction of users and would be dedicated to Linux (and FreeBSD when the tracker gets ported). So, yeah, I understand them.

    But at the same time, it's hot, it's new, it has the potential to bring a lot more Wine usage and could even live outside if a modular architecture get in place. I'd love to see both the DX9 and the DX10/11 tracker thrive and enable Linux gaming a lot more. Hell, one could even wrap what's left of DirectX and enable near recompiling porting of commercial games. Suddenly all hell'd break loose and the SteamOS could offer 100% of their catalog (yeah I'm dreaming, but why not).
    Wine developers is amazing, working year after year, i follow wine since 1.1.21 on games and since this times wine had big progress as, DX9c begins works, ATI/AMD support begins show shader model 3 games, sound work for example: virtua tennis 3 and many others, wmv support on ford racing games (without wine tricks): this appear around wine 1.7.3, installation net framework 3.5 and 4 (without wine tricks but requires on complied wine dont install mono for works) and other many changes in various areas

    Resuming thanks for all wine developers and waiting for your future works



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  • zanny
    replied
    Originally posted by werfu View Post
    But at the same time, it's hot, it's new, it has the potential to bring a lot more Wine usage and could even live outside if a modular architecture get in place. I'd love to see both the DX9 and the DX10/11 tracker thrive and enable Linux gaming a lot more. Hell, one could even wrap what's left of DirectX and enable near recompiling porting of commercial games. Suddenly all hell'd break loose and the SteamOS could offer 100% of their catalog (yeah I'm dreaming, but why not).
    The problem is that the directx binaries on Windows have become the most wart ridden messes of unexplained undocumented behavior implementing the api intuitively means almost nothing works.

    Microsoft had the habit (and still does) of patching Windows to fix bugs in games. Device vendors do this a lot too, it is why many AAA titles require day-one gpu drivers from AMD / Nvidia.

    Wine is so huge, in part, because it has to find and implement all the bugs in directx beyond just the functionality. And even a dx9 state tracker would have to do the same, because directx isn't an API, it is an implementation - and as a developer, conforming to implementations makes me want to perform ritual sacrifice of goats.

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  • werfu
    replied
    Wine is one hell of an old open source project. It's been around for ages! I remember using it on my 486 with one of the first 2.4 kernel. Wine developers are proud. It took an incredible amount of work to get to 1.0, and while everybody though it was foolish to develop such a layer, they've continued. If I put myself in place of the Wine developers, I can easily understand how I could refuse to add such functionality. It's been developed by someone who's external to the team, replace a complete subset that took a LOT of work to put in place in the first place and opens up a possibility of new bugs. Not only that, but it would only benefit a small fraction of users and would be dedicated to Linux (and FreeBSD when the tracker gets ported). So, yeah, I understand them.

    But at the same time, it's hot, it's new, it has the potential to bring a lot more Wine usage and could even live outside if a modular architecture get in place. I'd love to see both the DX9 and the DX10/11 tracker thrive and enable Linux gaming a lot more. Hell, one could even wrap what's left of DirectX and enable near recompiling porting of commercial games. Suddenly all hell'd break loose and the SteamOS could offer 100% of their catalog (yeah I'm dreaming, but why not).

    Leave a comment:


  • ChrisXY
    replied
    Speaking of radeonsi, does this work on it/will it work?

    Leave a comment:


  • justmy2cents
    replied
    Originally posted by TemplarGR View Post
    OMG... Can't you people read? Wine developers LIE about it not being easy.

    No one asked them to create/maintain the D3D9 state tracker itself. Just the patch to use it, instead of using Wine's translation mechanism. How difficult is that?
    i'm a developer my self and i know i would do the same as wine developers. usually so called maintainers disappear and whole maintaining falls on developers who were never interested in that
    they get exceeding bug noise, since common user won't know whom to contact to report it.

    it is open source. if you don't like something you can
    - stop using it
    - search alternative
    - fork, patch and maintain that codebase. if you're right ppl will pick it up. just look at MATE. when ppl 1st heard that one single guy will fork gnome 2... everybody laughed. now look at it. don't be a whining ass, have the balls to do it or shut up and crawl into your hole

    how much did you pay wine developers so far to feel so entitled that developers must work extra work for you?

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  • Gusar
    replied
    Originally posted by TemplarGR View Post
    You are obviously ignorant about software and coding
    Look who's talking.

    You seem to think maintenance is just adding a few lines of code. You're completely missing the entire end-user support system that you also have to maintain when you distribute software - writing documentation, bug triaging, etc. You're also missing the QA burden - if wine devs incorporate support for the d3d tracker, then they have to test everything with both the tracker and the standard wine stack. Furthermore, when the devs make changes, they have to think how those changes might affect either the standard stack or the tracker and potentially change the tracker-related code, which consumes both time and brain power.

    There's is nothing whatsoever political about either of these, they're all practical, *real* burdens that get imposed on devs when they take a piece of code. So when you say "requires almost no maintainance", you're flat-out wrong. Adding a piece of code might be easy, but that's just one small part of maintenance. You're free to prove otherwise, but that will require more than just making big unverified assumptions and accusing people of lying.

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  • pinguinpc
    replied
    Originally posted by oleid View Post
    Any game with a free demo I could test?
    assasins creed dont have demo on steam but you buying on sale, im buying both at 75% each one cost 5us, dont expensive and damnation is cheap or you can search this titles trading (tf2outpost / steamtrades)

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  • zxy_thf
    replied
    Originally posted by TemplarGR View Post
    You are obviously ignorant about software and coding, so it makes no sense to continue this discussion. All that you say i have already answered previously.

    To say it again: The patch to make Wine able to use a d3d9 state tracker is trivial, and requires almost no maintainance. Other than political reasons, Wine/Crossover devs have no reason not to include it.

    Actually, the d3d state tracker is technically a far better choise for Linux systems, since it eliminates d3d to opengl translation overhead completely. It will also improve compatibility.

    Wine is their project, they can do whatever they want with it. But we have every right to criticize their decisions, even if this hurts your feelings...
    It's possible that they simply don't want to do QA on this patch.
    You know you need to test games with dx9 tracker once more.
    Anyway I think it's time to branch, as the wine team clearly has to balance different platforms while we - at least me - only want a faster wine under Linux.
    Last edited by zxy_thf; 13 January 2014, 06:12 PM.

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  • oleid
    replied
    Originally posted by pinguinpc View Post
    What games are probed????? Try asssasins creed revelations (if can see something in game), damnation (same case with assasins creed revelations) and others and tell us, I only have some tested on my blog since 2009
    Any game with a free demo I could test?

    Leave a comment:

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