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Better OpenGL Debugging Support Merged For Mesa

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  • deri
    replied
    I am willing to support thiskind of development. But where to find those reliable coders? So many things lacking on mesa still. But I have no idea if they are hard to code or not. I find mesa, wine and kde development a bit hard to figure out. As far as I see there is no simple guide how to setup your own coding platform and how to begin.

    Leave a comment:


  • tarceri
    replied
    Originally posted by deri View Post
    Thank you.
    Did he rewrite some mesa guides?
    Still in progress. See this mailing list archive for the latest document. http://lists.itsqueeze.com/listinfo....-itsqueeze.com

    Leave a comment:


  • tarceri
    replied
    Originally posted by liamdawe View Post
    Good to see he delivered on it, maybe more from him in future then?

    Liam of GamingOnLinux.com
    Maybe. I will probably work away on things quitely for a while I can't really take leave from my day job again just yet. Also I hope to build on my current skills before considering another campaign. Although I would love to see someone else give it a shot too.

    Leave a comment:


  • tarceri
    replied
    Originally posted by halfmanhalfamazing View Post
    Some people, groups, and companies/corporations believe that money cannot be made off of open source. (some of that reputation is deserve, but not all) But as far as this specific developer is concerned, I hope it warrants him doing another crowd funding venture to do another Mesa/OpenGL feature.
    I have written a blog post about this very topic on my website based on the outcomes of the campaign: http://www.itsqueeze.com/2013/09/fun...crowd-funding/

    And thanks for the encouragement.

    Leave a comment:


  • rachalwt
    replied
    Good to see he delivered on it

    Leave a comment:


  • Ancurio
    replied
    Originally posted by halfmanhalfamazing View Post
    Some people, groups, and companies/corporations believe that money cannot be made off of open source. (some of that reputation is deserve, but not all) But as far as this specific developer is concerned, I hope it warrants him doing another crowd funding venture to do another Mesa/OpenGL feature.

    And next time(if there is one) I hope he makes even more than he did this time.
    I'm pretty sure he didn't make a "profit" off of it. The money was to feed him and his family as well as pay the rent. Anything he got above the initial goal, he invested to work a little bit longer on the patches.
    Also a big chunk (~800?) were donated by a single guy.

    Leave a comment:


  • liamdawe
    replied
    Good to see he delivered on it, maybe more from him in future then?

    Liam of GamingOnLinux.com

    Leave a comment:


  • deri
    replied
    Thank you.

    Did he rewrite some mesa guides?

    How about another mesa extension?

    Leave a comment:


  • halfmanhalfamazing
    replied
    I am glad he made money off of this

    .....raised over $3,200 USD of a $2,500 goal.....
    Some people, groups, and companies/corporations believe that money cannot be made off of open source. (some of that reputation is deserve, but not all) But as far as this specific developer is concerned, I hope it warrants him doing another crowd funding venture to do another Mesa/OpenGL feature.

    And next time(if there is one) I hope he makes even more than he did this time.

    Leave a comment:


  • phoronix
    started a topic Better OpenGL Debugging Support Merged For Mesa

    Better OpenGL Debugging Support Merged For Mesa

    Phoronix: Better OpenGL Debugging Support Merged For Mesa

    The crowd-funded Mesa development effort for the OpenGL 4.3 KHR_debug extension was a success and the patches this morning were successfully merged into mainline Mesa...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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