Originally posted by Ancurio
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Crowd sourcing Mesa development experiment
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Originally posted by Ancurio View PostI can't even explain how shitty of an idea this "competition" is. Take the people with full time jobs first: "Hm, should I give up a months worth of work, for the possibility of receiving a price afterwards, while running the risk of not being able to pay rent and feed my family?". Which leaves out only students as potential partakers. Then, the first one to implement a sloppy version that is badly documented, but still somehow works, gets the price. Practitioners would try to take as many short cuts as possible. That surely can't be considered "quality open source development".
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Originally posted by archibald View PostA competition wouldn't just be bad for the losers, it'd be bad for the whole of mesa: by definition you'd have 10 people working on 1 feature. Wouldn't it be better (less duplication of effort, faster support for new OpenGL versions) to have them working on different extensions?
If it's a competition then anybody who can work on it full time (or take some time off work) would be at a significant advantage. I don't think that a competition will attract more people to it.
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Originally posted by tarceri View PostWhile I can't stop anyone starting up a new project the problem I see with a competition (aside from the duplication of effort) is that you need a non profit org to sign on to the idea otherwise the prize money would likely get taxed twice, once when the organiser collected the money and again when it was paid to the dev. Just something to think about it you are going to follow up on the idea.Last edited by chrisb; 28 July 2013, 07:25 PM.
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Originally posted by archibald View PostA competition wouldn't just be bad for the losers, it'd be bad for the whole of mesa: by definition you'd have 10 people working on 1 feature. Wouldn't it be better (less duplication of effort, faster support for new OpenGL versions) to have them working on different extensions?
If it's a competition then anybody who can work on it full time (or take some time off work) would be at a significant advantage. I don't think that a competition will attract more people to it.
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Originally posted by chrisb View PostWell it worked for the x prize... I would be willing to chip in for a competition, but choose some other goal, I don't want to take over this guys project.
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A competition wouldn't just be bad for the losers, it'd be bad for the whole of mesa: by definition you'd have 10 people working on 1 feature. Wouldn't it be better (less duplication of effort, faster support for new OpenGL versions) to have them working on different extensions?
If it's a competition then anybody who can work on it full time (or take some time off work) would be at a significant advantage. I don't think that a competition will attract more people to it.
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Originally posted by duby229 View PostI like the idea of competition for money. It'll suck for the losers, but that is the whole incentive to be the winner.
Edit: OTOH if he is good, then he should win anyway, right?Last edited by chrisb; 28 July 2013, 04:06 PM.
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I meant something like that I would like to know how the process goes on, when I am funding something and I would like to fund wine project too if I found someone who would support it. You got already 464$ on indiegogo. That's not bad.
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