A new OpenGL specification this year? What can it realistically offer worth a new spec release?
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The Current State Of OpenGL 3, OpenGL 4 In Mesa 9.2
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Originally posted by mark45 View PostA new OpenGL specification this year? What can it realistically offer worth a new spec release?
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Originally posted by jrch2k8 View Postin fact i would tell you if you use ubuntu stick to their repo release but if you wanna stay bleeding edge switch to gentoo ubuntu is not a friendly place for mess with source compilation
OTOH, your life will be really miserable if you try Fedora and then try to install proprietary drivers, so choose wisely.
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Originally posted by gQuigs View PostSo why is my ATI RV670 [Radeon HD 3870] still stuck on OpenGL 3.0?
I've tried building from source (which actually get's it stuck to 2.0).
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Originally posted by elanthis View PostI am not personally expecting a new standard, but if one does appear, it could have: A better API (to the extent possible)? Maybe the DSA specification that NVIDIA and almost every graphics professional stuck with GL has been asking for? A modern replacement for display lists that works as expected and isn't deprecated? The usual round of fixes and promotions of optional experimental extensions to core where appropriate for today's hardware? GLSL syntax improvements? Maybe it will even leapfrog D3D for the first time in over a decade; doubtful, but who knows? OpenGL is not really all that Open and the community has no way to know what the cabal of specification editors are doing nor have any way to directly impact the next standard.
AMD_multi_draw_indirect
Some other refinements to current API's, and variation's of them.
More OpenCL/DX interop..
" Maybe it will even leapfrog D3D for the first time in over a decade;"
Dude read OpenGL 4.1 specs (and DX11 specs) and DX4.3 (and DX11.1 specs). DX is playing catch up right now. (Granted those are mostly small things)
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