Originally posted by ryszardzonk
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Optimizing Mesa Performance With Compiler Flags
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I guess the bottleneck of most videogames is not OpenGL, unless the game is designed for high-end graphics card. Check this with any profiler: gl... calls are almost unnoticeable amoung game physics and logic. Compiling the actual software and main libraries instead of driver could give a very different result.
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PS In that search I found the "Falcon patch" which regardless of the flags made ruby much faster
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Optimizing Mesa Performance With Compiler Flags
Phoronix: Optimizing Mesa Performance With Compiler Flags
Compiler tuning can lead to performance improvements for many computational benchmarks by toying with the CFLAGS/CXXFLAGS, but is there much gain out of optimizing your Mesa build? Here's some benchmark results...
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