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Forcing Multi-Sample Anti-Aliasing With Gallium3D
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Note for anyone finding this now: these environment variables were removed in Mesa 10.3.1. https://www.mesa3d.org/relnotes/10.3.1.html
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That's a bit wide question. Each option there has an explanation, and some are even in multiple languages.
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I have always been a bit confused by driconf. What exactly do the options it already has actually do?
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Originally posted by droste View PostAFAIR the consensus of the mailing list was that there should be a driconf option. The problem is that someone has to do it
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Originally posted by curaga View PostWhy not driconf?
It's the standard way for these on linux, and would also support the env var. But in addition it would allow static configuration, and optionally via a GUI - you can say "I always want MSAA 8x for ET, but 0x for ETQW", without making wrapper scripts for those or exporting a global value in your environment, which would affect the compositor and possibly hurt.
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Why not driconf?
It's the standard way for these on linux, and would also support the env var. But in addition it would allow static configuration, and optionally via a GUI - you can say "I always want MSAA 8x for ET, but 0x for ETQW", without making wrapper scripts for those or exporting a global value in your environment, which would affect the compositor and possibly hurt.
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Forcing Multi-Sample Anti-Aliasing With Gallium3D
Phoronix: Forcing Multi-Sample Anti-Aliasing With Gallium3D
With the recent improvements to MSAA Gallium3D support, if you have been wanting to benefit from anti-aliasing with the open-source Gallium3D drivers but your game/application doesn't have options to toggle the MSAA level, it's now a bit easier to configure...
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