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ARM Freedreno Driver Begins Work On Gallium3D
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Originally posted by droidhacker View PostWait just a minute there... this looks like he has a working X driver with partial 2d and 3d acceleration....? So now he's about to take it and reshuffle it into g3d and drm, correct?
Now the big remaining piece is gallium driver.. I think most of the cmd-stream stuff that I'll need to know, I already do.. there might be a few little things I turn up as I go, but I don't expect anything major. But still, "reshuffle" might be an understatement.. you can consider fdre as a very simplistic driver. The point of which is to give me as simple as possible an environment to experiment with the command-stream and driving the 3d gpu to do different things, without all the overhead of full gl(es) compliance/api. So I'll probably keep fdre around for now, in parallel w/ gallium driver, because it is a useful tool for experimenting. But the biggest task for gallium driver will be the compiler. For fdre, I've just been writing the shaders in an assembly language syntax, because it is easier to try things out this way, and because mesa would anyways be providing the compiler front-end for the gallium driver.
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Wait just a minute there... this looks like he has a working X driver with partial 2d and 3d acceleration....? So now he's about to take it and reshuffle it into g3d and drm, correct?Last edited by droidhacker; 25 October 2012, 04:05 PM.
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ARM Freedreno Driver Begins Work On Gallium3D
Phoronix: ARM Freedreno Driver Begins Work On Gallium3D
Rob Clark has provided a status update on Freedreno, his reverse-engineered ARM open-source graphics driver for the Qualcomm Snapdragon / Adreno hardware...
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